It is Developer Appreciation Week in Blaugust Reborn. This is the time where we show some love for all those developers and other professionals of the gaming industry who work hard to bring us some hours of entertainment.
This is one I should have done a long, long time ago but didn't for... reasons.
My pick for this post is Naoki Yoshida, aka Yoshi-P. For those who don't know who he is, Yoshi-P is the main producer for Final Fantasy XIV. He is also the one who was put in charge of development "A Realm Reborn" version of the game when version 1.0 turned out to be a commercial failure.
Now, I am not trying to imply he was the sole responsible for bringing back Final Fantasy XIV back from the ashes. There were a lot of other developers who worked very hard on the "A Realm Reborn" and still do to improve the game.
I think this is the second time I did the Moonfire Faire event and it definitely became my favorite seasonal event in the game. It is after all the event for my favorite season of the year, Summer. Plus it has been cold here where I live (Brazil if anyone is curious) in the last few days. Well, cold by our standards anyway. For people in the northern hemisphere it is probably chilly at best. :p
Another reason why I like it is that it has a pretty good mixture of silliness and light drama. This seems to apply to almost all of the seasonal events in Final Fantasy XIV too but for some reason it just seems more light-hearted during Moonfire Faire. It is probably the beach setting. Beachs makes everything feels more relaxed for me.
I did get slightly worried when I heard that we had to do a jumping puzzle to get the rewards this year. Fortunately my worries weren't warranted this time. 🙂
WARNING: Spoilers for the Moonfire Faire 2018 event ahead!
In my last post I talked about my inventory woes in Final Fantasy XIV. I wanted to talk about how I handle the subject in single-player games too but due to length I decided to save it for this post instead.
Actually, it isn't about inventory woes in single-player games as much as in Skyrim and Fallout 4 (although this applies to pretty much every other Bethesda developed games too). Simply because most other games are, generally speaking, sensible in terms of loot and inventory. But not those two. Those two always make me into a looting monster for some reason.
Ah, the things I do for fashion. Or the Fashion Report in this case.
To get 100 points in last week's Fashion Report required a hat (the one pictured above) I had never seem before. That got me curious enough to google where it came from and how hard it would be to get. It was the reward from a quest I somehow missed and seemed easy enough to get. Or so I thought at first. As I found out a little later that quest was the last part of a very long questline.
I wanted to make this announcement earlier but I also didn't want to just make a post about this and then have another two weeks of silence. But since the "Prep Week" for Blaugust Reborn is starting I figured I might as well do it now.
As the title says, I am participating on Blaugust this year. Or rather, Blaugust Reborn as it's been called.
If you never heard of it before the original Blaugust was a challenge, created by Belghast of the Tales of Aggronaut blog, to bloggers to write every day during the month of August. I guess the intention was to help them get into the habit of regularly posting. It was an event I was always tempting to participated in but never did because I know I'd fail spectacularly.
A while ago I took a break from Final Fantasy XIV. I was getting too close to burnout so I thought it more prudent to go play other games for a bit. When patch 4.2 came out a few weeks ago I felt it was about time to come back. Which I did. Then Monster Hunter World happened and I found myself not playing Final Fantasy XIV again.
I finally got my fill of Monster Hunter World for now and I am slowly getting back into FFXIV properly.
This is a thought exercise I saw in Rock, Paper, Shotgun a while ago. It is one of those posts I've been meaning to write for a long time but... uh...I kept getting distracted and didn't do it.
Anyway! Here is the hypothetical situation: Imagine that one day there is some weird cosmic event that wipes all games from existence. Not only that, anything related to those games is also wiped: game boxes, manuals, magazine articles, sites, etc. Even people's memories of those games existance are gone. Except you are given the choice of saving one game from this gamepocalypse.
Now think carefully about which game you want to choose. First because it will probably be the only game we'll have to play for a while. Secondly since it will be the "first video-game in the history of humans" it will influence a lot of developers in the short term as they try to figure out this new medium and on the players as they come to expect games to have features like that one.
I gave a lot of thought about which game I would choose but right now the only one I can think of is Morrowind.
Yes, I know there are lot of other games who do story or gameplay better. But I have quite a few reasons why I'd choose to save it from annihilation.
The other night while watching Pizza Maid's stream the topic of how we "codify" our appearance in games came up. It was a pretty good conversation and even prompted her to write a blog post about it which you can find it here. Go ahead and give it a read. I will be waiting until you come back. 🙂
Ok, back already? Like I said, in that conversation I don't usually have recurring themes when picking character appearances in single-player games except that my first character tends to be male, a melee class and whichever race picks my fancy at the moment of character creation.