Skip to content

8

As the steel grip that the Sims 3 had over me for several weeks is finally loosening (it can be a pretty addicting game if you like building and coming up with  weird/funny concepts) I find myself looking at my always growing list of games unfinished and yet to play.

Most of my woes are with single player games. There are so many games there unfinished or that I haven't even started yet. Just to name a few: Planescape Torment (I have yet to find out how the story of the Nameless One ends!), Skyrim (Got to finish up getting the Thieves Guild back to its former glory, plus a few other things), Terraria (I haven't yet entered even in the dungeon!), both Torchlight games (Ironically the 2nd is so good that made me enjoy the  first one for what it is too!), The Witcher and a lot more. The games I have yet to start playing aren't much better but at least I started to trim a bit on that one with Edna & Harvey: The Breakout, an excellent adventure game. The good thing about adventure games is that it is easy to play them in bite-sized sessions and they don't  take too long to finish. Plus once you are finished with it you are pretty much done. There isn't much incentive to replay again until nostalgia hits you and you really need to revisit the game.

...continue reading "Random musings"

So, just to break the silence a bit here is a relatively short post.

Avatar Blogger Month

This is a cool challenge that I found about while visiting the blog Ravalation. It was started by Vanessa Blaylock of iRez and the idea is basically for avatars who blog to write 30 posts in 30 days throughout June. If the idea sounds interesting to you but you feel like it is already too late to join, don't worry. It is just something for fun so if you feel like joining now you can do so and just make the posts throughout the rest of the month. Or just extend it a bit beyond it if you feel like doing so. 🙂

For more information you can check this page. On this other page you can find a list of all the participants.

Myself I was going to participate but then I had a bad case of foul mood and now I just don't feel like I would make any good posts for it. Instead I am thinking of doing something else for the remainder of the month...

The Sims 3 - Immortal Dinasty Challenge

Another expansion for the Sims 3 will be released very soon. As usual there is already a pre-patch that adds some of the upcoming functionality to the game. While waiting for my usual mods to update I  decided to take on a challenge: The Immortal Dinasty!

The basic gist of this challenge is to create a brand new Sim who then will have to complete a series of requisites before they are allowed to eat ambrosia thus gaining immortality! After that the Sims' firstborn must also complete a series of requisites to earn their immortality. This goes on until the 8th generation.

Before this post  I had a very short lived attempt at it so I am not going totally clueless. With that attempt I made some accidental right things as well as a couple of fatal mistakes that prematurely ended it. Still I don't know if this new attempt will suceed or not. In any case I hope it makes for some interesting blog posts at least. 🙂

Other news

I finally enabled the option to receive blog posts via e-mail. You can find that option in the sidebar to your right. Still looking for a good option to do the  same for comments though!

I am pondering about what to do as far as update notifications goes in Twitter though. So far I have been using my personal twitter account for it but since I barely use it I just would feel bad to spam people with blog post notifications. The only reason I just didn't do one just for the blog yet is due to silly cosmetic concerns of mine and Twitter's character limitations even for names! This will teach me to give pompous, long names for my creations!

Anyway, I will keep looking at these issues and let you people know when I come with a satisfactory solution.

Now, to finish this post off, I leave you with this!

I enabled updates by e-mail for anyone who would like to receive the blog posts that way. You can subscribe to it via the sidebar to your right. I haven't found a similar option that I like for the comments yet but I am looking into it. Same thing with twitter but in this case it is more due to stumbling on some silly cosmetical issues. I blame it on Twitter character limits and my penchant for big, pompous names. I could use my personal twitter for it but I use it so little that it would easily turn into spam for  the blog which I'd rather avoid. We'll see! - See more at: http://shardsofimagination.com/content/avatar-blogging-month-and-other-news#overlay-context=
I enabled updates by e-mail for anyone who would like to receive the blog posts that way. You can subscribe to it via the sidebar to your right. I haven't found a similar option that I like for the comments yet but I am looking into it. Same thing with twitter but in this case it is more due to stumbling on some silly cosmetical issues. I blame it on Twitter character limits and my penchant for big, pompous names. I could use my personal twitter for it but I use it so little that it would easily turn into spam for  the blog which I'd rather avoid. We'll see! - See more at: http://shardsofimagination.com/content/avatar-blogging-month-and-other-news#overlay-context=
enabled updates by e-mail for anyone who would like to receive the blog posts that way. You can subscribe to it via the sidebar to your right. I haven't found a similar option that I like for the comments yet but I am looking into it. Same thing with twitter but in this case it is more due to stumbling on some silly cosmetical issues. I blame it on Twitter character limits and my penchant for big, pompous names. I could use my personal twitter for it but I use it so little that it would easily turn into spam for  the blog which I'd rather avoid. We'll see! - See more at: http://shardsofimagination.com/content/avatar-blogging-month-and-other-news#overlay-context=
enabled updates by e-mail for anyone who would like to receive the blog posts that way. You can subscribe to it via the sidebar to your right. I haven't found a similar option that I like for the comments yet but I am looking into it. Same thing with twitter but in this case it is more due to stumbling on some silly cosmetical issues. I blame it on Twitter character limits and my penchant for big, pompous names. I could use my personal twitter for it but I use it so little that it would easily turn into spam for  the blog which I'd rather avoid. We'll see! - See more at: http://shardsofimagination.com/content/avatar-blogging-month-and-other-news#overlay-context=

A long time ago I made a bit of a rant about player choices in games. It actually wasn't such a very well thought out one and I failed to make any good point about it. I tried to think how to develop those thoughts better since then but I never quite got it right. Fortunately, someone else did! His name (at least in the interwebs) is MrBtongue and he made it into in a YouTube video which you can see below. Just a warning though it does have some spoilers about Fallout 1 and Mass Effect 2.

If you like this one, I highly recommed to check the rest of his channel. There are some good stuff there. 🙂

9

Seems like Worpress did some data compilation for this blog and even made it into a snazzy report. Since they also included an easy button to share it with you, I thought it might be of some amusement to other people besides me. 🙂

Ok. From this point on it is all WordPress words!

The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.

Here's an excerpt:

4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 13,000 views in 2012. If each view were a film, this blog would power 3 Film Festivals

Click here to see the complete report.

Over at Massively, Justin "Syp" Olivetti wrote a pretty funny "Perfect 10" column taking a look at the top 10 epitaphs you can find at one of the Guild Wars 2 cemetery.

I didn't hang out long enough in the human area during this beta weekend to see that cemetery but this is definitely something to check out during the next beta. 🙂

Still from Massively, come the news that Bethesda confirmed the existence of a Elder Scrolls MMORPG. Apparently it will feature three-faction PvP.

I have mixed feelings about this. One one hand I love the Elder Scrolls series starting from Morrowind. But PvP is not something I like. Although I guess it wouldn't make sense for a Elder Scrolls games without it. Separating people into factions is something that I am not much a fan of either. The reason for the latter is that I am still bitter about it from my times in World of Warcraft. Back then I wanted to play with any of the Horde Races. But my friends wanted to play alliance.... So guess which side I end up playing on. :p

In any case there is still pretty much no detail besides that. So we'll have to see how it goes. Hopefully I am already worrying for nothing. I also hope this doesn't mean they will stop making single player games in the Elder Scrolls universe. It seems pretty unlikely right now but who knows.

There has been some gaming news that got my attention in the last few days. Since I don't think everybody here is as neurotic as I am in keeping up with these kind of news I thought it might be interesting to point out to a few of them.

First of, the Kelethin City Festival has started over in Everquest 2. That by itself wouldn't be that interesting considering that City Festivals happen every month. Except that with this we are finally getting Building Blocks themed after the city festival in question. What are Building Blocks? They are exactly what it sounds like, cubes, boards and circles (it looks more like an octagon) that decorators can use to build stuff with and save some much needed item count. It should be appearing on Station Cash too after the festival is over for those who would prefer alternatives to acquire them. Crafted building blocks should be coming with the next Game Update which is scheduled to March if I recall corectly. I just wish there were some triangles in there.... But hey, this is already pretty good considering how long the decorator community has been asking for it and how simple they are, model-wise.

Also, a reminder that the "A Goddess Risen" world event will be ending on February 6th. If you didn't do it yet you might want to do it now. It is a very short, easy, quest line that will probably appeal to fans of EQ2 lore. It also gives a cool house item, an unique bow and a shield, both that can also be turned into house items.

A few days ago, Good Old Games started selling Thief Gold. For those who don't know it, it is a classic game which brought a lot of innovations to the FPS genre back in the day. Basically you play a thief (yes, big surprise there) and your mission throughout the levels is to break into places, avoid being detected by guards and steal as much as you can. Nowadays this doesn't seem like a big deal but back in the days this blew people's mind. Although the GoG team did an amazing job to get it to run on modern machines it still runs on the monitor resolutions and aspects of its days. Rock, Paper, Shotgun found ways to fix it though so it runs with more modern resolutions and aspect ratios. You can find that fix here.

I admit I didn't really play Thief besides the first level back in the days. Back then I just saw it as another FPS game, a genre which I despised. Granted it did have a neat premise and gameplay but my hatred for FPS blinded me to its awesomeness. Plus in those days it looked like every frigging game in the future would be a FPS so I was trying to spend whatever time I got in what I believed would be the last non-FPS games ever made. All I can say now is that hindsight is a pain. Anyway, I do intent to rectify that mistake once I get some more time and money.

Speaking of classic games, a while ago there were news that Firaxis would be making their own remake of X-Com. A remake that would be an actual strategy game. Like the original game was. Who woulda think, huh? :p

Anyway, leaving the sarcasm behind, the fine folks at Rock, Paper, Shotgun strike again and they did an interesting interview with Jake Solomon, lead designer of Firaxis' X-Com remake. It will be in 3 parts and you can find part 1 here. Topics covered are how long the development took so far, the challenges of remaking a game that is, rightfully so, considered a sacred cow to many players and other topics. It is a pretty interesting read for anyone who is looking forward on how that one turns out.

Myself I am cautiously excited about it. Firaxis already proved themselves that they can make a damn good job of reinventing a good game and still making it feel right with Civilization V. So they will probably do another fine job with their version of X-Com.

Hm. That should be all for now. Back to your regularly (non-)scheduled ramblings!

Megaman was one of those game series I grew up with and loved to death. Granted I was never good to finish any of the games. Still it has a special place in my heart. So special that it can still bring a smile to my face just thinking of the games or hearing some of the theme music.

Perhaps it is because of that I found the following video more charming than funny. Don't get me wrong it is funny. But the nostalgia feeling that it brings me is much stronger than the laughs. 🙂

Anyway, this is what would happen if one of Megaman's enemies had a portal gun that the blue bomber could acquire.

It is usually said that every great rock band starts in a garage. For video-game companies I always thought the equivalent was a basement or a dark-lit bedroom. According to Ars Technica it is a lot more varied than that in the case of indies. None of the indie companies there are in a basement or dark-lit bedroom (the ones that fit that category are well lighted!) but still very interesting. It is also interesting to see the things all of them have in common despite of the different team sizes or location. 🙂

For those interested on it, you can give it a look here:

Where the world's best indie games get made

P.S.: I am reorganizing the categories here. I decided this might be a good time to do it before there are so many posts that it gets hard to organize. Right now I made a few new categories and moved the relevant ones to become subcategories. I also changed the categories of some of the rambling posts to fit better with the new structure. Right now the idea is for the "Everything Else" category to be short posts, usually with links, that don't fit anywhere else. Also for my attempts at humor. Ramblings will continue to be for all those really long ramblings that don't fit any of the other categories. Dunno how long that will work though. I might end up getting confused in the future and post a parody of the Odyssey on Ramblings or post a critical analysis of why the sky is blue at Everything Else. But we'll see.

Not too sure about the categories look in the side-bar right now either. I will be tweaking that in the next few days though until I get something I like. Or that I can at least live with. Whichever comes first.

EDIT: Ops! Forgot to give a title to this post. Fixed now!

2

Cold off the presses, come the news from Rock, Paper, Shotgun*, that the venerable adventure game Monkey Island will be remade as a FPS! Just go click the link and read the news. They even have videos. Don't worry. I will wait.

...

Back? Alright! In case someone doesn't know it, this is another classic game being rebooted as a FPS. Other already confirmed games to receive such treatment are X-Com XCom and Syndicate.

To those more enlightened of you, this will come as no surprise. After all the adventure game genre is dead. Even more dead than the the strategy game genre. But what do I know right? I am just some random blogger who has been playing games for more than 20 years. All the funs I had with non-FPS games were obviously moments of pure delusions. Thankfully we have people much smarter than me turning classic games into FPSes!

But I will do my part too now. I urge every reader of this blog (the two of you) to write an e-mail to your favorite game company to stop everything they are doing now and turn their games into a FPS. Therefore we won't have to suffer with sub-par games anymore!

I will start it by writing an e-mail to Hasbro for a FPS version of Monopoly. I bet it will be the best version of Monopoly ever!

* Just in case it is not clear in the Rock, Paper, Shotgun article, that is a joke. A pretty good one but still just a joke. Unfortunately, X-Com and Syndicate being rebooted as a FPS is not.... Well, I guess it could be a bad joke depending on how you see it. *shrugs*

Oh, and this post is also a joke in case it wasn't clear. Please don't throw stones at me! I love all game genres equally! *mutters* ... except the ones that don't love me back. *shifty eyes*

2

This is a rant that I have been thinking about for the last week or so. I have avoided writing it earlier because all my thoughts about the subject seemed disconnected and not really going anywhere. That would end up leading more to confusion to any reader than really giving some food for thought. I think I may have found a good way to flesh out the subject enough to achieve my goal though but we'll see. Let me warn right now that this is will be a very big rant, with most of it probably not making much of a sense. Hopefully it will still be an interesting read to someone out there. If not, let me know in the comments and I will strive to do better next time. Oh, yeah. If someone found  this because they googled Deus Ex: Human Revolution, sorry to disappoint but there is only a mention of the game by the end of this long rant. Still stick around for a bit and see if there is anything in this blog that you like. :)

This is a rant that I have been thinking about for the last week or so. I have avoided writing it earlier because all my thoughts about the subject seemed disconnected and not really going anywhere. That would end up leading more to confusion to any reader than really giving some food for thought. I think I may have found a good way to flesh out the subject enough to achieve my goal though but we'll see.

Let me warn right now that this is will be a very big rant, with most of it probably not making much of a sense. Hopefully it will still be an interesting read to someone out there. If not, let me know in the comments and I will strive to do better next time.

Oh, yeah. If someone found  this because they googled Deus Ex: Human Revolution, sorry to disappoint but there is only a mention of the game by the end of this long rant. Still stick around for a bit and see if there is anything in this blog that you like. 🙂

...continue reading "Player freedom vs. story in games"