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8

GW2 Rakuno shrugging

Using the name "Rakuno" for any character that isn't a ratonga is still something I still have very mixed feelings about. It is still a name that is heavily tied, in my mind, to my ratonga in Everquest 2 and imagining it being used for any other character ends up muddling those feelings. But alas, as I grow older I also grow lazier with names. That means ignoring my old philosophy of "new character, new name" and just recycling the few good names I have. So Rakuno it is for my asura.

There is also another unfortunate side for giving this name to my asura, if you care about lore (which I do). See, in asura society it is tradition to have names with double letters. Those who have names that don't follow that tradition end up being mercilessly teased in school. And since Rakkuno or Raakuno, Rakunoo or any variation like that doesn't sound good in my head, Rakuno had to suffer with lots of teasing during his childhood. He already got over that a long time ago, probably just getting into thievery for fun and profit. That doesn't mean he won't try to exploit that past to his own gain. I am pretty sure he has a thesis all written up about the socio-economic impact and rise of criminality among asuran society due to that tradition. A thesis that will coincidentally be available to the public the moment he gets caught "borrowing" some items for his researches.

...continue reading "[Guild Wars 2] Rakuno the asura thief"

14

He named his flamethrower "Veronica" in case anyone is wondering

Ah, engineers! What is not to love about them? They get to use the guns, they have a ton of crazy weird inventions in the form of skills and most importantly, they have the monocles! The way I would describe the engineers would be as "the swiss knife" of the professions. You have a problem, they have some invention to deal with it.

The drawback of that is that it is too easy to try to pick just the cool toys and ignore other skills that would probably work better with your chosen play style.  Let me use myself as a practical example of what I am talking about. I chose pretty early on that I wanted my character to primarily use a flamethrower. Simply because I just love the flamethrower that much. My problem was the other utility skills though as I was thinking of them in individual terms and coolness factor, instead of thinking how each one would complement better my choice of weaponry. I was also completely ignoring the elixirs since I was thinking, in a very misguided way, that would be more for some one who wanted to play engineers more in a support role.

...continue reading "[Guild Wars 2] Kahlef the engineer"

1

A picture of the Lion's Arch fountain

Alright. I am pretty late with this post. Everybody by now already posted about their impressions about the headstart, their characters and how to contact them in-game. But what can I say? I was too busy playing Guild Wars 2 to write a blog post! :p

Anyhoo, there were some issues during the headstart but all in all I didn't think it was that bad. I don't know it makes me extremely lucky or goes to show how pessimistic and cynical I became. I was expecting a lot more in terms of crashes, disconnections, lag and not being able to make a character in the server of my choice due to it being full. Although I did have a few disconnections here and there, it wasn't nearly as bad as I was fearing. The lag I only suffered with a bit on Sunday morning. But then again I did spend most of my gameplay time so far in overflow servers. So at least in terms of lag, the overflow servers seem to be working beautifully.

...continue reading "[GW2] Obligatory “Guild Wars 2 is here!” post"

43

All this image lacks is some sort of beverage

Kinda hard to believe in just one week it will be Guild Wars 2 headstart. In case anyone is interested on this, here are my plans for launch.

I will be playing on the Tarnished Coast server. Apparently that is the unnoficial roleplay server for the US region. Since my friends prefer roleplaying servers that seems to be the best option for all of us.

To start off I will just make two characters, a charr engineer and an asura thief. Or maybe asura warrior. No too sure about the asura yet. Most likely a thief since they way they move just seems perfect for a thief. 🙂

I might make a mini update here with the name of the characters after they are created or just do it on Twitter. We'll see.

As for guilds, no hard plans yet for that. I am expecting one of my friends will just step up and make one, as they usually do. Brazokie was also throwing around the idea of making a NBI guild in the comments of this post. If that happens I would be joining her there too. I will most likely be making my own one-man guild, as I always do, just to play around with the guild system and if there is ever a guild hall so I can be a tyrant and decorate it the way I want without having to worry about others. :p

I think that is it for me. What are your plans for launch? 🙂

13

This weekend I wasn't sure if I should write a post about the final Guild Wars 2 weekend or not. To be honest, I haven't been really into a writing mood lately. Plus I figured there would be plenty of good coverage about it all around the internet anyway. But then again I already wrote about the other two beta weekends so I might as well do it for this one just for completeness sake. So,  the most notable additions to this beta weekend were the asura and sylvari as playable races as well as their respective starting areas. There was a good reason for that as ArenaNet explained in this preview for Massively. A large part of the the reason for them only appearing now is because they wanted to get a lot of people in concentrated areas of the world to simulate a launch. Makes sense since if they were added from the beginning people might have spread way too much for them to have a good sense of how many servers they will need for launch. And comparing all the beta weekends, I think it worked out well as everything felt just right. Anyhoo, let's take a look at those two races, shall we?

Asuraaaaa!

This weekend I wasn't sure if I should write a post about the final Guild Wars 2 weekend or not. To be honest, I haven't been really into a writing mood lately. Plus I figured there would be plenty of good coverage about it all around the internet anyway. But then again I already wrote about the other two beta weekends so I might as well do it for this one just for completeness sake.

So,  the most notable additions to this beta weekend were the asura and sylvari as playable races as well as their respective starting areas. There was a good reason for that as ArenaNet explained in this preview for Massively. A large part of the the reason for them only appearing now is because they wanted to get a lot of people in concentrated areas of the world to simulate a launch. Makes sense since if they were added from the beginning people might have spread way too much for them to have a good sense of how many servers they will need for launch. And comparing all the beta weekends, I think it worked out well as everything felt just right.

Anyhoo, let's take a look at those two races, shall we?

...continue reading "[Guild Wars 2] Final Beta Weekend: New Kids on the Block"

8

Ah, this has been a glorious, glorious day. Why? Well, it is because of the first news which pretty much everybody in the interwebs probably already know by now. Guild Wars 2 official release date has been announced!

The game shall be released at August 28th, with those who pre-ordered being able to start playing a little earlier on August 25th. The last beta weekend was also announced. It will be on July 20-22.

That gives me about two months to get everything I want done in other games because once Guild Wars 2 comes I don't know if I will be playing much else for a long while. That is assuming it doesn't get stuck on customs here. By here, I mean Brazil. Usually I wouldn't worry about that since I just buy digital editions to avoid this kind of headache. But this time I decided to splurge and get the boxed Deluxe Edition of Guild Wars 2 (it has a Rytlock statuette! How could I resist?!?) so that means there is all the hassle of importing things, including waiting for the customs to decide how much they should tax it for. Worst case scenario I will have to wait for 3 months after it arrives in the country. Best case scenario.... I have no idea. /sigh

In other news, this also pretty much old news to all those interested, the quest for the Gobbue mount on Final Fantasy XIV will be taken out by patch 1.23a. Patch 1.23 is expected to be released at the end of July, so 1.23a should follow shortly after. The quest seems to be pretty easy, just need to have a class at level 30 and talk to a guy. Then you get the mount. Granted, it is not a very cool-looking mount. But for collectors there isn't even any question about getting it or not. 🙂

If you are like me and are scrambling to get to level 30 before the end of July, here are some fan sites that may help:

The Lodestone - This is the official community site for Final Fantasy XIV. Besides official news, it also has an archive of all the patches (handy if you haven't kept up with all the game system changes), some basic information about how the game systems work and crafting recipes. The forums are also worth checking out. You can find some pretty good advice from the community there. Considering how Final Fantasy XIV does things its own way, those advice can save players a lot of time and headache.

Mooglebox - An excellent fan site for crafters. Everything you need to know about how to craft an item is here. You can also check the stats of the items which makes it handy to plan which ones to craft as you gain levels. It also has a nifty google map of Eorzea where you can check where the location of mobs and their levels. Handy for when you need a specific mob drop to craft something.

Disciples of the Land - As the name implies, it is a fan site dedicated to gatherers. Like Mooglebox they make a good use of google maps to help users. In this case it is for gathering materials.

The Mog Log - A weekly column at Massively about Final Fantasy XIV and Final Fantasy XI.  You can find some pretty good advice there, comments about the latest changes and if you also play Final Fantasy XI you get the same kind of love for it too!

There are probably more good fan sites out there. These are just the ones I found immediately useful. If you know of another good one that is a must-see, please post in the comments. 🙂

13

*sighs* Even when I try not to rush I keep forgetting things. I even made a grossly mistake too! So here is to address all that!

First off, I must apologize for a terrible mistake I did in the "Second Beta Weekend Day 1 – Changes and Additions" post. In there I said that dyes you add to your collection are account wide. Turns out it is only added to the character you used the dye bottle with. I only found that later when I went to play with my coercer. The posts already has been corrected and next time I will try to make sure this kind of glaring error doesn't happen.

EDIT: As Syl pointed out in the comments of this post, it might be a bug. I will try to verify that in the next beta weekend and if the same  thing happens again I will /bug it. Then perhaps we might have some answer if it is working as intended or just a bug.

EDIT #2: As ArcherAvatar pointed out in the comments, the dyes were actually changed to be character bound now. Not account wide. If this situation changes I will point it out in a future post.

If it makes it any better, let me point you to the Raging Monkeys blog, where Syl made a post giving a good example of the flexibility of the dye system in Guild Wars 2.

Also, I put some screenshots in the previous posts about the second beta weekend. They aren't terribly good I admit and I made the mistake again of not taking as many screenshots as I could. Hopefully I won't make the same mistake in the next beta weekend. Someone who did not make that mistake was Paeroka of Nerdy Bookahs. She took 285 screenshots of the Black Citadel, the charr city, and uploaded the 80 best ones. You can find it here.

Now the things I forgot about....

Wayfarer Foothills, the norn starting area, felt fairly balanced compared to the charr starting area in the previous beta weekend. There was some challenging fights, yes, but nothing that felt unfair. All the deaths I suffered were either because I tried to bite more than I could chew or because I did something really stupid. Well, there was that brief lag of hell too but they fixed that pretty fast and it was smooth sailing from then on. 🙂

To be fair, I haven't checked the charr starting area this time. So I can't say if they changed it from the first beta weekend. I might check it on the next one. If they did, there will be some revenge against certain stone golems! *shakes fist*

...continue reading "[GW2] Second beta weekend – The things I forgot, a correction and posts by other interesting people. Oh, my!"

7

Second part about my experiences on the second beta weekend so far. First one is here.

As mentioned on that one, pictures to come soon, hopefully!

A Norn life for me

I decided to give a try to a Norn this time around after all. I was expecting a more rough people for some reason and although they are rough in a way they are also much more than that. To put it succinctly they are a mix between vikings and shamanic culture. That is, they are a proud race of warriors and hunters who also worship guardian animal spirits. Saying it like this may look like a weird mixture but it works pretty well. That also doesn't mean they are "This is serious business!" people all the time (that would be the charr by the way). They also like to drink, sing songs and tell tales. Of those three, the drink is probably what they like the most.   I got the impression they would use anything as an excuse to drink more. Hard day at work? Drink to relax. Just won a hard battle against an enemy? Drink to celebrate. Having a hard time deciding on a tie? Drink to make the choice easier!

Obligatory "Norn Fishing" screenshot

...continue reading "[GW2] Second Beta Weekend Day 1 – Norns and Rangers"

2

Well, turns out I have something to say after all! In fact I have so much  that I am breaking it in two posts.

Before we dive into another rambling,  that may or may not make sense, here a couple of caveats:

  • Remember this a beta. Things will change before release. In fact there has been a few between the last beta weekend and this one. More about it below.
  • I am purposely not getting too deep into the game now as I don't want to spoil things for me after release or planning too much since, like I said above, things will change.

Alright. Now that we took that out of the way, here are the things I noticed during the first day of the Second Beta Weekend!

P.S.: I will try to add some screenshots later to spruce up both posts. Right now I have some more Guild Wars 2 to play while I can!

...continue reading "[GW2] Second Beta Weekend Day 1 – Changes and Additions"

30

So, by now pretty much everybody knows ArenaNet will be having a second beta test weekend soon. They also blogged about a few new things we may expect to see during this one. While I will do my best to keep an eye for bugs and see if there is any intelligent suggestion I can do to improve the game, there are a few other things I want to do as well. Here is my list:

1. Play a Norn Ranger

Being the crazy person I am, I already decided I want to have one character of each race. The problem is to choose which class to go with each. I already decided my charr will be an engineer. The others however are still pretty open to debate so I am trying to use the beta weekends to get a feel of other classes that look cool.

During the first beta weekend, I played mostly a charr warrior. The class versatility impressed me with the way each weapon felt unique. Specially because it wasn't restricted to just melee weapons but also to ranged weapons like the rifle and the bow. This makes me wonder how rangers stand out in terms of weapon skills compared to a warrior. Specially in terms of bows since for a warrior in Guild Wars 2 it is just a valid a weapon as a sword or a mace. Considering the traditional gaming association of rangers with bows I expect the rangers to have more interesting tricks with it than warriors. But we'll see.

...continue reading "[GW2] My second beta weekend to do list!"