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Recently I decided, on a whim, to play a bit of Lord of the Rings Online. I had tried it before during beta and a trial later on with a friend. In both times it never really captured my heart enough to actually want to subscribe to the game. Lord of the Rings Online (LotRO from this point on) however has switched to a "free to play" model for some time now. So I decided to check it out again and if I didn't like it, I wouldn't be losing anything more than my time. If I liked it but found myself not playing it for long periods of time for a reason or another then there would be no worries about wasting money because I wasn't playing. As I delved into LotRo again I found that the game's "free to play" model wasn't  exactly what I expected... But I also find something interested, that might be unique to Turbine games that made me think about starting this little experiment.

Recently I decided, on a whim, to play a bit of Lord of the Rings Online. I had tried it before during beta and a trial later on with a friend. In both times it never really captured my heart enough to actually want to subscribe to the game. Lord of the Rings Online (LotRO from this point on) however has switched to a "free to play" model for some time now. So I decided to check it out again and if I didn't like it, I wouldn't be losing anything more than my time. If I liked it but found myself not playing it for long periods of time for a reason or another then there would be no worries about wasting money because I wasn't playing.

As I delved into LotRo again I found that the game's "free to play" model wasn't  exactly what I expected... But I also find something interested, that might be unique to Turbine games that made me think about starting this little experiment.

...continue reading "The Lord of the Rings Online Experiment – Introduction"