Last week I got my Samurai Job level to 60, finishing their first story arc.
Of all the Job stories I experienced so far (which weren't all that many) Samurai has been the most enjoyable one. It is probably my new best favorite, replacing the Pugilist and the first Monk Job stories.
But to be honest I was a bit worried at first about the story. I was afraid it would rely heavily on the western tropes about samurai: some terribly, heavy handed talk about some vague concept of honor or something along those lines. I know, it was a silly feeling since Square-Enix is a japanese company and Japan have their own set of tropes when it comes to samurai.
In the end my tendency to overthink stories and tropes end up tripping me a lot on this particular Job story as I tried to figure out where it was going.
WARNING: SPOILERS ahead for the level 50 to 60 Samurai Job quest.
...continue reading "[FFXIV] Samurai level 60"
Stormblood's release was something I was really hyped about for several reasons. The main one probably being that we finally get to see Ala Migho, a place I've heard about since back way in 1.0 and always imagined how it looked.
Back then I didn't have much of a point of reference to imagine it since all mentions were always like "Oh, yeah, Ala Migho that place that was conquered by the Garlean empire". With ARR I finally started to have some image of it with the existence of Little Ala Migho. Even that paled in comparison to what I saw when I stepped into the soils of the real Ala Migho. 🙂
But I am getting ahead of myself. This post will be mostly what I've seem so far which is about from level 60 to 64. Also MILD SPOILERS ABOUT THE STORY ahead.
...continue reading "[FFXIV] Stormblood – First Impressions"
Since I finished Heavensward I have been thinking about the best way to write about its story. There is so much I'd like to talk about it but trying to make it not sound like some endless ramble full of pointless asides is tough.
I will try my best to not ramble aimlessly though. If I do or end up forgetting some important point please forgive me, or better yet, post about it in the comments. Also, I will be just discussing the main quest story line since that is what I focused on just so I could reach Stormblood's content. Everything else about Heavensward I wasn't able to experience just yet. I will go back to it (as well as to a lot of ARR's content) as soon as I feel caught up with other people.
With that said let's move on to the actual post...
P.S.: Apologies for the delay but this one was hard to write!
WARNING: SPOILERS ahead for Heavensward's Main Storyline
...continue reading "[FFXIV] Musings about Heavensward Storyline"
So, I know I said I was going to take it easy and slow down after finishing with ARR's storyline but I decided to change my mind and focused heavily on Heavensward main storyline. All just so I can get to Stormblood (which I should be reaching the moment this post goes up or shortly after)
Another change of plans is that originally I wanted to make a post talking about the Monk level 50 to 60 Job storyline as well as Heavensward. But since there is so much to digest about Heavensward story I think I will talk about it on another post. If everything goes well, it should be on Wednesday. If that post turns out to be too big though I might break it into two so it would be part 1 on Wednesday and part 2 on Friday. We'll see!
WARNING: From this point forward there are spoilers about the level 50-60 Monk story line.
...continue reading "[FFXIV] Monk level 60!"
Despite my plans I wasn't able to unlock Red Mage last monday. I was only able to do it on thursday. I then took the Job for a spin during the weekend by doing some side quests in Heavensward. I was only able to get it to level 51 though.
Unlike Samurai which I was able to understand pretty fast I had a harder time wrapping my head around the Red Mage. Sure, their concept is simple: some of their spells generate white mana and others generate black mana. You need to keep a balance of both types of mana to power up your special melee attacks. They even have a handy gauge to show how much of each mana you have.
...continue reading "[FFXIV] Red Mage First Impressions"
There wasn't anything big this week in my travels through Final Fantasy XIV. I have been progressing slowly but steadily through the main storyline in Heavensward. I have been spending more time doing some side stuff that I've been wanting to do but put to the side due to focusing on the main storyline in "A Realm Reborn". Now that is done I am back to being my usual ADD self.
On the adventuring side, I got Machinist to level 40. Playing a ranged DPS job has been a pretty interesting experience, specially since it is a gun-using one, something that isn't all that common in MMOs. Something that I noticed, and I commented this on Twitter, is that whatever they did to Machinists seems to have been pretty well received. Before the latest expansion release I only grouped with one machinist ever. And there was a lot of dungeons I did either to progress through the story, to get XP via Duty Roulette or just traipsing through Palace of the Dead. Since 4.0 though I have partied with at least 4 Machinists in about one week. This is between Dutty Roulette and Palace of the Dead. So it seems I am not the only one enjoying this Job. 🙂
...continue reading "[FFXIV] Little Milestones"
For anyone who is googling about Stormblood and stumbled upon here let me give a disclaimer: This post isn't about any of the actual content of Stormblood. My highest job right now is Monk level 55 and I just started Heavensward a few days ago. So as much as I'd like to talk about the storyline or the areas of Stormblood it is just not possible for me. What I will actually talk about is the mechanical changes to Monk (that I was able to experience so far) and my impressions of Samurai. Sorry if you came here looking for something else!
Like I mentioned in my previous post, Stormblood came with a lot of mechanical changes that affected pretty much everybody. In case someone hasn't been keeping up with the Final Fantasy XIV news, here is a summary of them, or at least the ones I can remember from the top of my head:
- You only need to level one class to unlock a job now, so if you want to be a Monk you only need to level Pugilist to 30.
- The additional traits are gone and have been replaced by role actions. Role action are a fixed set of skills that you can choose from. What skills you get depends on your role. So DPS gets some utility skills that help them do their job better, like lowering aggro, recovering some health, some debuff, etc. While tanks get skills that makes their job easier like reduction damage, aggro generation, etc. Other roles get skills that fits their place in the party.
- All jobs had some skills removed, changed and some new ones added.
- All jobs got a Job Gauge. It is hard to explain it but it is kinda like a graphical way to see how much you have built up of something to unleash a special skill. It will probably make more sense when I talk about monk.
There was a lot of other changes too but for the sake of this post I think these are the main ones.
...continue reading "[FFXIV] How Stormblood affected me"
While a lot of people were taking advantage of the Early Access to the latest expansion to the game, Storm Blood, I was just reaching the lands of the first expansion, Heavensward. That isn't to say however that I didn't get affected by Storm Blood, quite the contrary as it did bring a lot of mechanical changes to all levels of the game. Just for the sake of keeping things tidy and clean I will talk about those in a later post.
As someone who literally has ADD it was hard to focus for long on doing nothing but the storyline to reach Heavensward. But it was so worth it. I said this before and I am certain I will say this many times again but Final Fantasy XIV has one of the best storytelling in games. In fact, I can only imagine how much it sucked for people who played before the expansion was released to wait to see how the story continued as there was so much going on!
Fortunately I didn't have to wait that much because as soon as I finished it I made my way straight to Ishgard, the city that was previously unavailable to me.
...continue reading "[FFXIV] Reaching Heavensward"
Since my last post I have been working little by little to advance in several areas of the game. On the adventuring front I am half-way through the main storyline of patch 2.3. That puts me about halfway to Heavensward. After that it is the storyline of patch 2.4, 2.5 and 2.55 with the last two appearing to be about the same number of quests as the previous patches when put together.
One thing I find interesting is that all these patches have a mini-storyline that seems to be forming an arch that I guess will have a conclusion by the end of patch 2.55. They also seem to serve the purpose of putting the seeds for future content expansions. Well, future for the time they were released. My impression is that they were the seeds for Heavensward and Storm Blood (which should be released in about a week or so)
And of course, they also introduced new content, like the Rogue class and the Ninja job, new Primal Battles and so on.
Anyway, if things keep going smoothly I might be able to get to Heavensward before the end of the week.
...continue reading "[FFXIV] Slowly moving forward"
Last night I finally finished the main story line of "A Realm Reborn". That is the storyline that came when the game was relaunched as version 2.0. I thought that once I finished it I could start on Heavensward content (that is the first expansion of the game) but no, apparently there is another storyline they added via patches before the release of that expansion. So that is what I will be doing now.
In any case, I liked how it ended. It felt very satisfying and I am glad I saw it through the end. One side note about the way the story is handled is that they make sure to show that the important NPCs aren't sitting idly by while the world is being threatened. Some times you see them helping you directly in cutscenes, or even in some battles. Other times you just know they are doing something important off-screen. This feels very refreshing after so many games where I felt that I was the only one doing *anything* to save everyone while some big shot is just sitting doing nothing but barking orders at me.
...continue reading "[FFXIV] One chapter ends…"