Ok, before we begin, let me warn that this is purely a superfluous post. It is more to explain why I chose the names for these characters and a homage to the sense of humor of my teenage years than anything else. If you want to just skip ahead to the beginning of the series just go right ahead to the next post. For anyone else who wants to read the rest of this one I will just say that I won't be held responsible for any trauma that my silly sense of humor may cause!
Anyway, to give it some absurd theme as well as to make me amused (and hopefully someone else as well!) I decided to go with a fairytale-based party. With that said, here are their names, classes and how they end up fighting evil:
Alignment: Lawful Good
Alignment: Chaotic Good
As children, the simblings Hansel and Gretel had an harrowing encounter with a witch. Using nothing but their smart thinking they were able to survive the whole affair. It did make them think though about all the children that weren't so lucky and what they could do to make sure no one else had the same fate. So as they grew up they trained to fight evil wherever it was to be found. Hansel took on the path of the paladin while Gretel decided to become a warrior since she didn't like much the whole idea of celibacy and having to answer directly to some bossy god.
In their quest to vanquish evil they found themselves in Icewind Dale. Though what may initially seem like a trouble-free region may end up being an epic battle for the two simblings and their companions.
Alignment: Chaotic Good
During her childhood, it was common for Red Hood to visit her grandmother who lived in the forest. Some times she would get lost but she always got there safely. One day she got really lost. Not even the helpful instructions of that nice furry men she met on the way helped her!
By the time she got to Granny's house it was already dark. A night with a full moon at that! But Granny looked really weird that evening. She looked bigger, hairy and with bigger and sharper teeth. Turns out it wasn't actually Granny but the furry man she met earlier on the road, who was actually a werewolf. He took a shortcut to Granny's house, ate her and now intented to eat Red Hood too.
Red Hood barely escaped the house but the werewolf followed. Luckily there was a ranger nearby, who upon hearing the screams, came to the rescue and slayed the werewolf. Despite her sorrow and shock, Red Hood decided right at that moment to also become a ranger so that the forests would be safe to all.
Years later, after growing up and completing her ranger training, Red Hood met Hansel and Gretel on the road. The three of them got along well enough with Red Hood offering the simblings to guide them to the nearest town. Turns out the nearest town was some miles away. Well, a lot of miles away, in Icewind Dale region of all places. But she got them there safely at least!
Alignment: Neutral Good
By some reason Snow White was raised by a powerful human witch. She never questioned her circunstances though, knowing that the gods placed her there for some good reason. Despite all the witch's powers and resources, she still could not stop being jealous of Snow White's beauty as the elven maiden got closer to adulthood. The witch finally had it when even her mirror said that Snow White was the fairest of them all!
The witch then ordered a hunter to murder Snow White while the elven maiden was away wandering through the forest. The hunter however got so impressed with Snow White's beauty that he decided instead to spare her life, tell her the witch's orders and promise to lie about the deed. Snow White wasn't all that surprised about the news, after all she was part of the great elven race. It was just natural for the lesser races to be jealous of them and try to pull silly things like that. She however agreed to the hunter's plan and fled, looking for a place to hide until she could figure out what to do.
Eventually she was able to find refuge with some dwarves not too far from there. Unfortunately for Snow White they lived up to every steryotype about dwarves: they were loud, rude, constantly drunk and would fight for the silliest of reasons. Not even her elven patience was enough to deal with that so she left again.
During her wanderings, Snow White met with the party of Hanzel, Gretel and Red Hood. She decided to tag along with them for a while until she found what fate the gods had planned for her.
Alignment: Chaotic Neutral
In some distant region, Goldilocks was the greatest thief of all. There were no traps, no locks or treasure she could not get. She would bring fear and confusion to all those who were greedy, corrupt and rich with her daring heists! Or at least that is what she would tell to anyone who would bother listening to her. In truth Goldilocks was but a novice of the trade, her first actual burglary being that what looked like simple humble druids.
The job was very simple. Just get some thingamajic from some family of druids that lived not far from town, bring it back and get paid. It was so easy that even a newbie like Goldilocks could pull it. Turns out that the druids, however, that their house was actually quite fancy. Fancier than what you would expect from druids. The job was simple however. They practically didn't bother to put anything to protect the thingamajig and Goldilocks soon had it in her hands.
Goldilock's mistake was that she never saw a house like that so the thief decided to experiment what she thought to be the life of the rich people. Besides the druids wouldn't be back for hours, according to her contact. Surely Goldilocks could have some much deserved fun around the house. So she sat in all of their dinner chairs, ate their food and even sought to take a nap in their beds!
Soon enough she was rudely awoken by some angry bears. Talking bears at that. The druids! Her lucky was that they wanted some explanation about what was going on before they decided on what action to take. Being too nervous to come up with some good excuse for her actions, Goldilocks did the next best thing she could think of to get away: Goldilocks threw the thingamajig to the other side of the room and while the druids were desperetaly trying to stop it from falling and breaking, she fled.
Even after she was safe back in town, Goldilocks decided that it was best to lay low for a while. Lay low in some very far distant place. Some place like Icewind Dale....
Alignment: Chaotic Neutral
Aladdin was a poor peasant in some distant lands. As if life wasn't hard enough like that he also found himself in love with a local princess. Knowing such kind of loves tales were impossible he resigned to live his life the way it had been until then.
One day he got a lucky break. While wandering about he fell in a hole wherein he found a magical lamp. Not beliveing his luck he quickly rubbed the lamp and when the genie appeared, Alladin had no doubts about what he wished: he asked the genie to be rich and powerful so he could marry the princess. The genie then snapped his fingers, Alladin's vision blurred for a moment as the world around him changed. When Aladdin's vision came back to normal he was in some cold lands, wearing robes and his head swirled with the knowledge of spells and other arcane lore.
Confused, Aladdin thought hard about how he phrased his wish, trying to seek in that an answer for his current predicment. It was then that he realized: he was in a AD&D campaign! So, of course he would be powerful. If he could could get to be a wizard level 20. Of couse he would be rich. If he survived lots of gruesome battles and some terrible storytelling by a GM who thought he was the new Shakeaspeare of the fantasy genre.
Aladdin decided to not let that make him falter. If he was going to be a character in some RPG campaign then by the gods he would earn every XP and treasure he had the rigths to! And to begin with he went to the tavern to meet the rest of the party. After all that is how all these campaigns start.
P.S.: I am aware my party setup is hardly perfect. But I chose classes that I thought would fit for my party ideas and hopefully they will allow me to get to the end of the game.