Last time we started to do the side quests in Santa Monica. They involved meeting some thin bloods, doing some terrible things and feeding someone our own blood.
On this post it is time to finish the side quests in this area.
SPOILER WARNING! Spoilers ahead for the content of this game. Only go on if you are okay with that.
...continue reading "[VtMB] Side-questing in Santa Monica, part 2"
Last time on Vampire: The Masquerade Bloodlines... We had to go through a lot of hoops to get to our goal. For instance: deal with a haunted house, destroy artwork, get shot at by some mooks and even discovering some deep family secrets we had absolutely no business finding out.
Before we continue on with the main story though I decided to do some side quests. There are two reasons for it 1) They are pretty entertaining and 2) Good rewards.
So that is what we'll be doing in this and the next post.
SPOILER WARNING! Spoilers for some of the side stories of Vampire: the Masquerade - Bloodlines ahead! Read it at your own risk!
...continue reading "[VtMB] Side questing in Santa Monica, Part 1"
Last time in this series we learned how vampires are born, how they survive in the modern nights and dealt with some drug dealers. The last one is just so it wasn't all about vampires. Well, not directly anyway.
This time we get back to dealing with some spooky things and some not-so spooky ones.
SPOILER WARNING: this post will spoil most of the story for the first chapter of this game.
...continue reading "[VtMB] Into the Asylum"
Vampire: the Masquerade - Bloodlines (VtMB, for short from this point forward) probably has one of the best introductions/tutorials in game. It sets the mood right, teaches what you need to know and even hints at some of the things you will have to deal later in the game.
In this post we'll go through that. I don't think my writing will live up to the actual cutscenes but I will try my best. I will add in the first mission of the game too just so it doesn't end up a giant wall of text describing concepts of the game.
Oh, and in case you missed, here is my introduction post for this game and Let's Play.
WARNING: Spoilers for the game ahead
...continue reading "[VtMB] It is one of those nights…."
Since it is October, it seems like an appropriate time to start on a Let's Play of one of my favorite games of all time: Vampire the Masquerade - Bloodlines.
If you never heard about this game, the short of it, is that it is an RPG based on the tabletop RPG called Vampire: the Masquerade. In Bloodlines we play a fresh created vampire, in the modern day world, that gets caught up into a power play between some older vampires.
...continue reading "Let’s Play: Vampire: the Masquerade – Bloodlines – Introduction"
Spoiler Warning: This post contains spoilers about Icewind Dale's story. If that bothers you then you might want to skip it. If you want to read this series from the beginning you can check the "Let's Play" section up on the top menu.
When we last left our heroes, they had just retrieved the McGuffin (also known as the Hearthstone Gem) from a bunch of snake people in the mountains. Then they went back to Kuldahar to give to the only person, Arch-Druid Arundel, who could use it to find out the identity of the great evil that has been plaguing the region. They almost got fooled into giving it to a doppelganger of Arundel but fortunately they were able to perceive the deceive before that. Unfortunately the real Arundel was dying on the floor of his home and only had enough strength to tell the party there was actually someone else who could use the gem, someone called Larrel. There was only one small problem... Larrel was as prisoner in a place called "Severed Hand". Also, apparently all of them forgot that at least two of them could cure wounds (Hansel with Lay on Hands and Snow White with her Cure Wounds spells) not to mention all the healing potions they were carrying. Or maybe they just thought this would make for a more dramatic story for when they release their auto-biographies later on. Who knows?
We finally get to the start of chapter three! Like the start of any chapter we get a nice background artwork with some written and narrated description of the events.
...continue reading "[IWD] I see dead people"
So, in a previous post I said I would try to explain some of the mechanics in Icewind Dale so folks who are unfamiliar with the Advanced Dungeons and Dragons 2nd Edition (AD&D for short) rules which the game is based on. This is just so they can have an idea of why I have been having so much trouble with fights lately. Well, besides being a terrible strategist that is.
Now, before I begin, there are a couple caveats:
1. I never played AD&D in its tabletop, original form. The little I know of the rules has been by playing computer games that use the AD&D rules. So my explanation and analysis of the rules may be off. Also I am not going into any deep detail about them. Just a very superficilal explanation to understand my current situation in the game.
2. Like I said, I am a terrible strategist.
Oh, keep in mind these rules apply only to Advanced Dungeons & Dragons 2nd Edition. For other editions of D&D things are different and anyone curious enough about it should just seek the books for those.
With all that said, let us begin!
...continue reading "[IWD] Interlude: Of Game Mechanics and Strategies"
( Spoiler Warning for Icewind Dale! If that bothers you, skip this post. If you are starting now wit this "Let's Play" you can find an index of it on the archives on the top menu. )
When we last left our heroes they had just killed a bunch of snakemen pretending to be priests living a peaceful life deep into the mountains. They also saved another group of adventurers who were prisoners from said snakemen. Those adventurers were even cool to watch over our heroes while they rested. Once they were fully recovered it was time to explore what lied beyond this farce of a temple.
The first thing they found is something really unexpected: a weird little girl delivering some cryptic message!
Before they can ask anything the girl just teleports away. As the party cuts their way through snakemen, the girl appears a few more times doing the same thing. Each time though the message becomes slightly less cryptic and more like "get out of here unless you want a very painful death."
...continue reading "[IWD] Creepy Little Girl"
(Spoiler Warning about Icewind Dale! If that bothers you just skip this post. You can also find an archive of this Let's Play series on the top menu.)
When we last left our heroes, they were standing in front of another door which is turning out to be an horrible trope for this series as well as a convenient breaking point for each post. Anyway, it was time to find out what was behind this particular door. It looks like it is some sort of temple and the party is immediately greeted by someone who looks like a priest, concerned about their well-being. Hansel, however, having sensed the evil aura of the "priest" tells him to drop the act and reveal their true nature. The "priest" is glad to oblige, does some trash talking of his own and then almost the entire place comes swarming to attack the party. Good one Hansel!
Now to be fair for Hansel, if you don't have a paladin in the party, the "priest" will give some excuse about how they are able to have a temple deep down in some caves even though they are surrounded by trolls, giant spiders, lizardman and undead and the party would just go with it. Eventually they will poke around, either stumbling on an area they shouldn't be or finding things that don't match up with the priest's story. Then they will have to fight almost the entire place too.
...continue reading "[IWD] How To Serve Man"
(Spoiler Waning about Icewind Dale! If that bothers you then just skip this post. If you are just beginning there is an archive of this series that you can find in the top menu.)
When we last left our heroes they were facing the entrance to another series of caves while I feared what could lay beyond it. Well, it was time to find out what was behind it.
It wasn't exactly what I expected instead the party was received by a commitee of undeads that are quick to threaten them verbally. Hansel however realizes the voice does not come from the undead but from someone else in the area. Not only that but he also decides to do some trash talking with this new enemy!
This is another case of a fight that the monster by themselves aren't too hard but becomes somewhat challenging due to their numbers. It didn't help I wasn't unprepared (read: didn't buff my party) and hadn't played the game in a few months so it took me a few tries to win this battle.
...continue reading "[IWD] Holy Trash Talking!"