Continuing the recap about the Machinist storyline. Again, this is mostly something I do for myself in case I decide to reminisce about it later on but can barely remember what the heck was going on during these quests.
If anyone is curious about what happened during the level 30 to 50 quest, you can find my recap of it here.
WARNING: Spoilers about the storyline for Machinists from 50 to 60 ahead.
While reading a post from Ryuhkin I found out about this series of fan short movies made by a group called Toitoi Pictures. They were made to celebrate the game's 5th anniversary.
They are very cute movies, without pretty much no dialogue, relying only on the images and music to tell the story. 🙂
Even if you don't play Final Fantasy XIV I highly recommend to watch them, they are that good. No knowledge of the game is necessary to understand the stories either. Except maybe for Side Story 3 but even that one I'd argue one can understand just by context.
Every time I do one of these ding posts for a Job in Final Fantasy XIV I like to do a little recap of the story. This is just in case I want to know what happened later on but can't for the life of me remember it.
Normally for any story in a MMORPG I'd just go with my memory. But I know my memory can't be trusted and Final Fantasy XIV has some pretty good stories. Therefore I decided to start recording them in these "Ding!" posts.
Well, I finally screwed up and didn't write it for the level 30 to 50 of Machinist as I usually do. Since I already finished the storyline up to level 60 my plan was to write all of it in one post. However just the level 30 to 50 already turned large enough that I will cover the 50 to 60 storyline in another one.
There won't be any screenshots this time since I did the bulk of this questline before I obsessively took screenshots and the few I have aren't really worth using. Sorry for the wall of text!
WARNING: Spoilers about the Machinist level 30 to 60 story in case that wasn't clear yet.
This weekend I finally took some time to clear my inventory. There is still a long way to go but I can breath a bit more easy. If I can clear some more of it I might do another blog post on the subject. If not, all I will say is that SDWeasal who commented on my last post on the subject was right. We can take back items from the Glamour Dresser! Since that isn't worry to me anymore a lot of my gear went into the Glamour Dresser.
Anyway, with some inventory space to breath, I decided to do some duty roulettes to get reacquainted with the game. That and my Machinist's level has been hanging at 59 for way too long. It was time to finally change that. :p
The duty roulettes did the trick and now I am a happy level 60 Machinist!
The story from 50 to 60 though... It still wasn't all that interesting in my opinion.
This is where I'd normally do a recap of the storyline for the Machinist but I just found out that for some reason I never did it for the level 30-50 of this Job. Which is weird because I could swear I wrote it.
Anyway, I'd like to do a recap of the whole thing just in case I want to recall what the heck happened in the future. But writing it starting from the level 30 now would be a bit too much. So I will just do it... some time in the near future. Sorry to anyone who likes to read that part of the posts!
It is Developer Appreciation Week in Blaugust Reborn. This is the time where we show some love for all those developers and other professionals of the gaming industry who work hard to bring us some hours of entertainment.
This is one I should have done a long, long time ago but didn't for... reasons.
My pick for this post is Naoki Yoshida, aka Yoshi-P. For those who don't know who he is, Yoshi-P is the main producer for Final Fantasy XIV. He is also the one who was put in charge of development "A Realm Reborn" version of the game when version 1.0 turned out to be a commercial failure.
Now, I am not trying to imply he was the sole responsible for bringing back Final Fantasy XIV back from the ashes. There were a lot of other developers who worked very hard on the "A Realm Reborn" and still do to improve the game.
I think this is the second time I did the Moonfire Faire event and it definitely became my favorite seasonal event in the game. It is after all the event for my favorite season of the year, Summer. Plus it has been cold here where I live (Brazil if anyone is curious) in the last few days. Well, cold by our standards anyway. For people in the northern hemisphere it is probably chilly at best. :p
Another reason why I like it is that it has a pretty good mixture of silliness and light drama. This seems to apply to almost all of the seasonal events in Final Fantasy XIV too but for some reason it just seems more light-hearted during Moonfire Faire. It is probably the beach setting. Beachs makes everything feels more relaxed for me.
I did get slightly worried when I heard that we had to do a jumping puzzle to get the rewards this year. Fortunately my worries weren't warranted this time. 🙂
WARNING: Spoilers for the Moonfire Faire 2018 event ahead!
In my last post I talked about my inventory woes in Final Fantasy XIV. I wanted to talk about how I handle the subject in single-player games too but due to length I decided to save it for this post instead.
Actually, it isn't about inventory woes in single-player games as much as in Skyrim and Fallout 4 (although this applies to pretty much every other Bethesda developed games too). Simply because most other games are, generally speaking, sensible in terms of loot and inventory. But not those two. Those two always make me into a looting monster for some reason.
Ah, the things I do for fashion. Or the Fashion Report in this case.
To get 100 points in last week's Fashion Report required a hat (the one pictured above) I had never seem before. That got me curious enough to google where it came from and how hard it would be to get. It was the reward from a quest I somehow missed and seemed easy enough to get. Or so I thought at first. As I found out a little later that quest was the last part of a very long questline.