Playing Tabletop RPGs solo

A while ago I read a post on reddit of a guy commenting on his characters for a solo tabletop RPG campaign. At the time I looked down at the idea playing tabletop RPGs solo. Choose your own adventure games, sure, that is cool. But playing a regular tabletop RPG by your lonesome just felt silly to me.

Then I thought about it a bit more and realized there were several good reasons to play it solo. More importantly than that I remembered something that should have been in my mind from the beginning: the way people spend their own free time is their own business and none of mine. I shouldn’t judge it as doing so is just plain wrong.

I still kept thinking about it though, to the point where I realized there were a few situations where it could be interesting to me too. These are the one that I can think of, right now:

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[D&D] Mass Effect: Chapter 13 – Late Night TV Courtroom Drama

Since last session I was curious to see how Tiberus’ court martial was going to go. There were certain ways I was expecting it to finish but definitely didn’t expect the consequences we actually got. In retrospect I should have expected at least one of those given certain events.

Before we get into the meat of it though, I will try to insert a bit more of the fluffy RP we go through into these posts. In the past I cut them out from the write-up because they are already big as is and they don’t add anything to the main story. However they give a glimpse to each character’s personality and that might be interesting to some readers.

If I feel it is making these posts unmanageably big then I will get back to cutting them out.

Alright, with all that said here is my usual disclaimer:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 12 – Zero Persuasion

It’s been 4 weeks since our last Mass Effect session. I didn’t even realize that until our GM commented on that.

Despite the long pause I think it was the best for us because I, at least, came back re-energized and excited to get back into the campaign.

The only bummer was that Lylid and Linu’s players had to stop playing with us due to real life commitments. Besides losing cool people to play with this also altered our party dynamics and we won’t know the full effects of that until a few sessions down the line.

With any luck though they may be able to play with us again soon.

Alright. Now let me put my usual disclaimer here and let’s get on with the show.

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 11 – The Big Yeet

This session our mission in the Hades Initiative finally ended. Or least the part of it in the station. Like I said before, the mission doesn’t end until we are back in HQ, reporting to Yulaya.

Anyway, what I am trying to say with this intro is that it ended exactly the way we deserved, given all the shenanigans we did.

Before we continue though, my usual disclaimer:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 10 – Stealth is optional for this mission

Every time I think we reached rock-bottom in this mission we end up doing something to prove me wrong and show that, yes, we can still make this whole affair even more chaotic. Truly we are the worst spies in the whole galaxy.

First let me do a correction from my last write-up: Turns out we never took Lt. Ramirez for this mission. I probably got confused because he was suggested as a pick but then we decided to take Chanka Vox instead. So, please, ignore anything I said about Lt. Ramirez on the previous post! Sorry!

Also, my usual disclaimer:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 9 – A Hitman mission gone wrong

I thought our plan in the last session was kind of ridiculous (but fun!) . I found out I can do a lot worse with the right mix of inspiration and desperation. I am not sure how to feel about it.

But before we continue let me just put the usual disclaimer here:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 8 – Solving problems through bar fights

You can accuse our game group of many things but one thing we can’t be accused of is that our plans are boring. Or sane. Or both.

Anyway, this session has been a perfect example of that.

As always let me put my usual disclaimer here before we continue:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 7 – Attack of the Ninja Vorchas

If there is one thing I learned from these last couple sessions is a mission isn’t finished until we are back at HQ doing our report. Yes, that means there was another surprise waiting for us on the trip back.

And now that I said that I could see my DM doing something in the future so not even doing that is a guarantee that the mission is over!

One correction from last session’s notes: the prototype weapon wasn’t destroyed. Our attack was just enough to disable it but damaged it in the process.

Anyway, here is my usual disclaimer before I begin the recap properly:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 6 – Pew Pew in Space

You know those times when you think you just finished a quest in a game, go off to turn it in but turns out there was more to do? That is how I felt during this session. Not that I am complaining, it was more like a nice surprise as we were able to tie up some loose ends.

Also, full disclosure: I was horribly distracted and tired during this session so it might have more errors than usual. We’ll see once the rest of my group reads it.

Lastly, my usual disclaimer:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect: Chapter 5 – The start of paranoia

You know when you see an enemy alone in a game then thinks it will be a straightforward fight, with no fuss or surprises? But when the fight starts it turns out to be way rougher than you expected? That is exactly how the fight we had this session felt for me.

But before we get into all that, one correction from last post: Tiberius killed the second Vorcha with a biotic power, essentially slamming him into the wall. Apparently I forgot to mention that detail because I forgot to write it in my notes, making me think the second Vorcha was killed with the Omni-hammer so I left that part vague.

I am mentioning this because I think it was an interesting detail to characterize Tiberius. I mean, turians have a certain stigma against biotics. Or at least they did pre-invasion.

Also, my usual disclaimer:

English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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