[D&D] Mass Effect: Chapter 3 – Suspicious Turians

After all the trouble S-Hole caused last session I am getting the impression our group is now just suspicious of any new NPCs that gets introduced in the story.

Granted the new NPC that showed up in this session didn’t give the best first impression and there are some other circumstantial evidence he might be trouble. But for now I’d like to believe that his only problem is his personality, that he won’t be S-Hole 2.

I am getting ahead of myself again though. So let me give the usual disclaimer and get on with the story.

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect – Chapter 2: The S-hole

One of the characteristics of our group is that we tend to have lengthy discussions about any important decision. Even if we are presented with just two options, if it is important enough we’ll end up discussing all the pros and cons of both until we can get to an agreement. Usually this isn’t a problem. In this session though it came to bite us in the backside.

In case anyone just stumbled into this post, let me give the usual disclaimer before continuing:

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect – Chapter 1: Welcome to the Resistance

We had a few delays to start on this game due to real life circumstances but this weekend our first real session happened!

In this post I will try to cover all the most important parts that we discussed during our session zero and our first actual session. There is a lot to cover and I swear I tried to cut as much as I could, even then this post will be extra long, even for my standards…

If anyone is curious, this is the homebrew adaptation we are using: Mass Effect 5E

Also, before we begin properly my usual disclaimer for these kind of posts:

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

Actually, since I am pretty rusty for not taking notes for a few weeks there will be probably a lot of mistakes. So expect them!

With all that out of the way, let’s start…

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[D&D] Knights of Errant – Finale

The last session of this one-shot took a bit longer to happen due to circumstances outside of our control. It finally happened this last Sunday and it was so worth all the wait. We all had a blast and are already hopping to come back to this setting in the future. But I am getting ahead of myself. 🙂

Let me just put my usual disclaimer here before we continue.

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later.

Image credits: Wikimedia Commons, Public Domain

Correction #1: Flick can’t explode Mini-Erl yet. So I corrected her answer when Kaimir asks about that. According to Flick’s player it is not something Flick wants anyway as she loves Mini-Erl.

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[D&D] Knights of Errant – Part 6

Last session ended in a big cliffhanger. Almost literally.

I don’t know about the others but I have been spending all this time wondering, almost dreading actually, how this session would start. I mean, Lam and Shadow were all by themselves down in a cave with a fomorian walking in their direction. If the session started directly with combat it would make life really complicated for us.

Well, as always nothing went like anyone was expecting it go. But it was certainly interesting.

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it in the next post and edit this one later.

Correction of last session transcript: Erl’s squire name is Dan, not Steve.

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[D&D] Knights of Errant – Part 5

One of the things I liked about RPGs is that no matter what I think will happen it always turns out to be something completely different, more interesting.

Of course, this is a two-way streets as we players always end up doing something the DM didn’t expect at all, forcing him to improvise.

This session was a pretty good example of both.

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it in the next post and edit this one later.

Image credits: The image at the beginning of this post belongs to the Wikimedia Commons, Public Domain

EDIT: And one mistake was caught already. The name of Erl’s squire is Dan, not Steve.

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[D&D] Knights of Errant – Part 4

My prediction that this would be the last session for this one-shot turned out to be inaccurate. But that was okay as there was an interesting development and we are close enough to our goal now that we should be able to finish our mission soon!

For those of you who are just finding out this post, you can catch up on everything by reading Part 1, Part 2 and Part 3.

Also, my usual disclaimer: English isn’t my native language and my ability to speak and hear with it is at best about 90%. Therefore there may be some mistakes about what actually happened. If my DM or the other players reading this correct me on anything I will just edit it later and make a note in the next post.

Image credits: The image at the beginning of this post belongs to the Wikimedia Commons, Public Domain

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[D&D] Knights of Errant – Part 3

After what felt like a small detour, albeit an important one, this last session feels more like we went back on track for the main mission. If we are lucky we might even be able to finish it next time as this wasn’t supposed to be more than 3 or 4 sessions.

If you are just getting here and have no idea what I am talking about you can find my post introducing this One-Shot and the first session here and for the second session here.

Just one note before getting into all this. I am going to refer to the artifact as a horn instead of a claw because that is how we were referring to it during the last session. Frankly I am not sure anymore if it is a horn or claw anymore and perhaps I should clear it up with the DM. So if if by next time it is written as a claw again then you know what the answer was. :p

Oh, and my usual warning that English is not my native language. Although I can read and write it well enough, my hearing and listening skills are at best at about 90%. That and I have a really terrible memory. This means there might be mistakes in this post and if that is the case I will point them out in the next one.

Image credits: Wikimedia Commons, Public Domain

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[D&D] Knights of Errant – Part 2

Before this session started I thought it would be a very straightforward affair: we would execute our plan, probably run into some trouble while executing it but otherwise mostly succeed and get closer to our goal. I couldn’t be more wrong about it! A lot of different things happened, including a change of plans!

I am getting ahead of myself though. If you want to see how this all started, who the characters and the setting we are playing in, you can find it all in Part 1 of this series.

Also, let me give the usual disclaimer that English is not my native language and my speaking and hearing skills are at about 90% at best. That and I have a terrible memory so some of the information here may be inaccurate. If the DM or the other players correct anything about it then I will just note it in the next post.

With all that said, this is what happened during the last session…

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[D&D] Knights of Errant – Part 1

Let’s try something different. This post will be about a one-shot adventure that my tabletop D&D group is currently playing. My intention is just to have a record of our group’s adventures somewhere that we can look back again eventually, for whatever reason.

Before we proceed any further let me give a couple of disclaimers: Some of the information may not be 100% accurate since 1) this session was over a week ago plus my memory is terrible and 2) English isn’t my native language and although I can write an read without any issues my ability to speak and hearing is about 90% at best.

If our DM or any of the other players are reading this post and notice any wrong information, please let me know and I will correct it as soon as possible.

Alright, let’s get this started…

Image credits: Wikimedia Commons, Public Domain

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