Guild Wars 2

[Guild Wars 2] Rakuno the asura thief

GW2 Rakuno shrugging

Using the name “Rakuno” for any character that isn’t a ratonga is still something I still have very mixed feelings about. It is still a name that is heavily tied, in my mind, to my ratonga in Everquest 2 and imagining it being used for any other character ends up muddling those feelings. But alas, as I grow older I also grow lazier with names. That means ignoring my old philosophy of “new character, new name” and just recycling the few good names I have. So Rakuno it is for my asura.

There is also another unfortunate side for giving this name to my asura, if you care about lore (which I do). See, in asura society it is tradition to have names with double letters. Those who have names that don’t follow that tradition end up being mercilessly teased in school. And since Rakkuno or Raakuno, Rakunoo or any variation like that doesn’t sound good in my head, Rakuno had to suffer with lots of teasing during his childhood. He already got over that a long time ago, probably just getting into thievery for fun and profit. That doesn’t mean he won’t try to exploit that past to his own gain. I am pretty sure he has a thesis all written up about the socio-economic impact and rise of criminality among asuran society due to that tradition. A thesis that will coincidentally be available to the public the moment he gets caught “borrowing” some items for his researches.

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[Guild Wars 2] Kahlef the engineer

He named his flamethrower "Veronica" in case anyone is wondering

Ah, engineers! What is not to love about them? They get to use the guns, they have a ton of crazy weird inventions in the form of skills and most importantly, they have the monocles! The way I would describe the engineers would be as “the swiss knife” of the professions. You have a problem, they have some invention to deal with it.

The drawback of that is that it is too easy to try to pick just the cool toys and ignore other skills that would probably work better with your chosen play style.  Let me use myself as a practical example of what I am talking about. I chose pretty early on that I wanted my character to primarily use a flamethrower. Simply because I just love the flamethrower that much. My problem was the other utility skills though as I was thinking of them in individual terms and coolness factor, instead of thinking how each one would complement better my choice of weaponry. I was also completely ignoring the elixirs since I was thinking, in a very misguided way, that would be more for some one who wanted to play engineers more in a support role.

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[GW2] Obligatory “Guild Wars 2 is here!” post

A picture of the Lion's Arch fountain

Alright. I am pretty late with this post. Everybody by now already posted about their impressions about the headstart, their characters and how to contact them in-game. But what can I say? I was too busy playing Guild Wars 2 to write a blog post! :p

Anyhoo, there were some issues during the headstart but all in all I didn’t think it was that bad. I don’t know it makes me extremely lucky or goes to show how pessimistic and cynical I became. I was expecting a lot more in terms of crashes, disconnections, lag and not being able to make a character in the server of my choice due to it being full. Although I did have a few disconnections here and there, it wasn’t nearly as bad as I was fearing. The lag I only suffered with a bit on Sunday morning. But then again I did spend most of my gameplay time so far in overflow servers. So at least in terms of lag, the overflow servers seem to be working beautifully.

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[Guild Wars 2] Final Beta Weekend: New Kids on the Block


This weekend I wasn’t sure if I should write a post about the final Guild Wars 2 weekend or not. To be honest, I haven’t been really into a writing mood lately. Plus I figured there would be plenty of good coverage about it all around the internet anyway. But then again I already wrote about the other two beta weekends so I might as well do it for this one just for completeness sake.

So,  the most notable additions to this beta weekend were the asura and sylvari as playable races as well as their respective starting areas. There was a good reason for that as ArenaNet explained in this preview for Massively. A large part of the the reason for them only appearing now is because they wanted to get a lot of people in concentrated areas of the world to simulate a launch. Makes sense since if they were added from the beginning people might have spread way too much for them to have a good sense of how many servers they will need for launch. And comparing all the beta weekends, I think it worked out well as everything felt just right.

Anyhoo, let’s take a look at those two races, shall we?

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[GW2] Second beta weekend – The things I forgot, a correction and posts by other interesting people. Oh, my!

*sighs* Even when I try not to rush I keep forgetting things. I even made a grossly mistake too! So here is to address all that!

First off, I must apologize for a terrible mistake I did in the “Second Beta Weekend Day 1 – Changes and Additions” post. In there I said that dyes you add to your collection are account wide. Turns out it is only added to the character you used the dye bottle with. I only found that later when I went to play with my coercer. The posts already has been corrected and next time I will try to make sure this kind of glaring error doesn’t happen.

EDIT: As Syl pointed out in the comments of this post, it might be a bug. I will try to verify that in the next beta weekend and if the same  thing happens again I will /bug it. Then perhaps we might have some answer if it is working as intended or just a bug.

EDIT #2: As ArcherAvatar pointed out in the comments, the dyes were actually changed to be character bound now. Not account wide. If this situation changes I will point it out in a future post.

If it makes it any better, let me point you to the Raging Monkeys blog, where Syl made a post giving a good example of the flexibility of the dye system in Guild Wars 2.

Also, I put some screenshots in the previous posts about the second beta weekend. They aren’t terribly good I admit and I made the mistake again of not taking as many screenshots as I could. Hopefully I won’t make the same mistake in the next beta weekend. Someone who did not make that mistake was Paeroka of Nerdy Bookahs. She took 285 screenshots of the Black Citadel, the charr city, and uploaded the 80 best ones. You can find it here.

Now the things I forgot about….

Wayfarer Foothills, the norn starting area, felt fairly balanced compared to the charr starting area in the previous beta weekend. There was some challenging fights, yes, but nothing that felt unfair. All the deaths I suffered were either because I tried to bite more than I could chew or because I did something really stupid. Well, there was that brief lag of hell too but they fixed that pretty fast and it was smooth sailing from then on. 🙂

To be fair, I haven’t checked the charr starting area this time. So I can’t say if they changed it from the first beta weekend. I might check it on the next one. If they did, there will be some revenge against certain stone golems! *shakes fist*

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[GW2] Second Beta Weekend Day 1 – Norns and Rangers

Second part about my experiences on the second beta weekend so far. First one is here.

As mentioned on that one, pictures to come soon, hopefully!

A Norn life for me

I decided to give a try to a Norn this time around after all. I was expecting a more rough people for some reason and although they are rough in a way they are also much more than that. To put it succinctly they are a mix between vikings and shamanic culture. That is, they are a proud race of warriors and hunters who also worship guardian animal spirits. Saying it like this may look like a weird mixture but it works pretty well. That also doesn’t mean they are “This is serious business!” people all the time (that would be the charr by the way). They also like to drink, sing songs and tell tales. Of those three, the drink is probably what they like the most.   I got the impression they would use anything as an excuse to drink more. Hard day at work? Drink to relax. Just won a hard battle against an enemy? Drink to celebrate. Having a hard time deciding on a tie? Drink to make the choice easier!

Obligatory "Norn Fishing" screenshot

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[GW2] Second Beta Weekend Day 1 – Changes and Additions

Well, turns out I have something to say after all! In fact I have so much  that I am breaking it in two posts.

Before we dive into another rambling,  that may or may not make sense, here a couple of caveats:

  • Remember this a beta. Things will change before release. In fact there has been a few between the last beta weekend and this one. More about it below.
  • I am purposely not getting too deep into the game now as I don’t want to spoil things for me after release or planning too much since, like I said above, things will change.

Alright. Now that we took that out of the way, here are the things I noticed during the first day of the Second Beta Weekend!

P.S.: I will try to add some screenshots later to spruce up both posts. Right now I have some more Guild Wars 2 to play while I can!

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[GW2] My second beta weekend to do list!

So, by now pretty much everybody knows ArenaNet will be having a second beta test weekend soon. They also blogged about a few new things we may expect to see during this one. While I will do my best to keep an eye for bugs and see if there is any intelligent suggestion I can do to improve the game, there are a few other things I want to do as well. Here is my list:

1. Play a Norn Ranger

Being the crazy person I am, I already decided I want to have one character of each race. The problem is to choose which class to go with each. I already decided my charr will be an engineer. The others however are still pretty open to debate so I am trying to use the beta weekends to get a feel of other classes that look cool.

During the first beta weekend, I played mostly a charr warrior. The class versatility impressed me with the way each weapon felt unique. Specially because it wasn’t restricted to just melee weapons but also to ranged weapons like the rifle and the bow. This makes me wonder how rangers stand out in terms of weapon skills compared to a warrior. Specially in terms of bows since for a warrior in Guild Wars 2 it is just a valid a weapon as a sword or a mace. Considering the traditional gaming association of rangers with bows I expect the rangers to have more interesting tricks with it than warriors. But we’ll see.

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