Spoiler Warning: This post contains spoilers about Icewind Dale’s story. If that bothers you then you might want to skip it. If you want to read this series from the beginning you can check the “Let’s Play” section up on the top menu.
When we last left our heroes, they had just retrieved the McGuffin (also known as the Hearthstone Gem) from a bunch of snake people in the mountains. Then they went back to Kuldahar to give to the only person, Arch-Druid Arundel, who could use it to find out the identity of the great evil that has been plaguing the region. They almost got fooled into giving it to a doppelganger of Arundel but fortunately they were able to perceive the deceive before that. Unfortunately the real Arundel was dying on the floor of his home and only had enough strength to tell the party there was actually someone else who could use the gem, someone called Larrel. There was only one small problem… Larrel was as prisoner in a place called “Severed Hand”. Also, apparently all of them forgot that at least two of them could cure wounds (Hansel with Lay on Hands and Snow White with her Cure Wounds spells) not to mention all the healing potions they were carrying. Or maybe they just thought this would make for a more dramatic story for when they release their auto-biographies later on. Who knows?
We finally get to the start of chapter three! Like the start of any chapter we get a nice background artwork with some written and narrated description of the events.