Post #4 for Blaugust Reborn
In my last post I talked about my inventory woes in Final Fantasy XIV. I wanted to talk about how I handle the subject in single-player games too but due to length I decided to save it for this post instead.
Actually, it isn't about inventory woes in single-player games as much as in Skyrim and Fallout 4 (although this applies to pretty much every other Bethesda developed games too). Simply because most other games are, generally speaking, sensible in terms of loot and inventory. But not those two. Those two always make me into a looting monster for some reason.
I think I mentioned it before but I can't finish a dungeon in Skyrim without picking it clean of anything that isn't nailed down or on fire. I don't even have any good justification for it as it doesn't take long for money to not be an issue and for me to have more of it than I know what do with.
It is almost like a compulsion to loot every urn, chest and fallen enemy and make sure there isn't anything valuable left behind. Well, I lie, I do tend to leave behind useless stuff like ancient tools, linen wraps and burnt books. I guess even I have some limits.
Usually this would leave me easily encumbered due to the weight of all that crap. So my strategy would be to open the console and type "TGM" at the end of the dungeon. That command toggles God Mode on and allows you to ignore encumbrance. And pretty much anything else that could do your character harm.
After that I would just fast travel to the nearest town and sell all the junk to some poor vendor NPC.
When I started using some multiple-follower mods my strategy changed. I just used them as pack-mules to carry my loot. Since 99% of the followers in Skyrim have as much personality as a broken door I never felt bad about it. :p
Then there is the storage of crafting materials, which I will rarely use after I get a good enough set of armor. Yet, I will diligently store all my ore, leather, dragon bones, potion/poison materials, soul gems, scrolls and books. Also, a few other items that I consider as "trophies".
Auto-sorters for those items were something that I got spoiled by, way back in in Morrowind and its player house mods. For Skyrim I found something even better, a mod called "General Stores" (Oldrim, Special Edition). It no only does auto-sorting and storage but it also has "cloud sharing" by any housing that uses its containers.
Unfortunately this mod doesn't do much by itself, it needs to have houses modded with its special containers to work. Fortunately it is pretty easy to add those and I did change a few housing mods to use it for personal use.
Then I started to use the authors "Craftable Cloud Storage" (Oldrim, Special Edition) became even lazier and just used that instead. Hey, at least all my junk is safely stored away and easy to retrieve anywhere. XD
Unlike Skyrim it is very easy to justify looting everything in Fallout 4. Seriously, this game is almost an enabler for looting!
This is due to two of the game's sytems: settlement building and weapon and armor modifications (mods for short).
Let me try to brief explain them. With the settlement system there are several locations in the Commonwealth where you can build up a place for yourself and recruit some NPC settlers. Those settlers can then be put to work for you to produce food, commerce, defense, etc. You do have to provide them with enough food, water and beds for them to survive though.
Defense is necessary to fend the occasional random attack on the settlement. Oh, there is also a happiness number to go with all of that. It kinda servers of an overall score of how well you are doing managing the place.
The weapons and armors mod system is pretty much an upgrade system for the gear you use. It is not just about improving what they already do though. For instance, a weapon mod could be to add a scope to snipe an enemy or silencer for those sneak kills. While an armor mod could be one to help move more silently or increase the amount of weight you carry.
The components to build all of those comes... you guessed it, from all the loot we find around the game. And every loot has some component that can be used for something.
For example, a frying pan has steel which you can then use to build something your settlement or make a mod for you gear.
These systems can create some interesting situations in terms of what loot is the most valuable too. For instance, if you are modding your gear a lot then adhesive becomes pretty invaluable as it is used for pretty much every mod.
If you are building a lot of settlements then concrete might become your most sought-after component since, in the vanilla game, the concrete pieces tend to be the better looking ones.
My methods to deal with that in Fallout 4 also evolved differently than in Skyrim. This is because the mod I use for companions (Amazing Followers Tweaks if anyone is curious) doesn't have a separate inventory for their gear and one for the loot like in Skyrim. They are all mixed together and I would often unequip something I gave to them by accident while trying to retrieve my loot.
My solution has been to use a mod called Salvage Beacons. This allows me to put all the loot in a container wherever I am, then put a beacon on it that will send some settlers to retrieve the loot and bring it back to a settlement of my choice.
I am already doing all the risk of clearing a place of hostiles to get all that loot anyway and building a place for them to live. The least they can do is carry it carry it back. :p
Survival mode also put another challenge in my loot hoarding habits. In that mode every item has a weight (unlike in normal mode where bullets and some healing items are weightless). Carrying capacity is also much lower, way too low for me, in fact. Oh, and if you are overencumbered for too long you also start to take damage. :p
To deal with that I started to use a backpack from Armorsmith Extended. I just added a "Total Cheater" mod to the backpack so I can safely loot a place then once I am done I put everything in a container with a salvage beacon on it.
It also has the advantage that I can safely carry my usual assortment of weapons without having to worry that the next tin can I pick will make me overencumbered. :p
Before anyone says it, yes, I know there is the Strong Back perk. But that perk isn't a big priority for me, there are others I'd rather get first. The loot however isn't going to wait until I get to that point. :p
And that is all my rambling about inventory woes. Hopefully the last one. But probably not. If I end up moving to another MMORPG or whenever the next Elder Scrolls or Fallout game comes out I will probably have more tales to tell on the subject. :p