So, this week Ambermist over at Tastes Like Battle Chicken gave us a new challenge. It is the “Why do you do what you do?” which is basically to answer with a picture… uh…. why do you what you do! She was nice enough to give us the option to answer it with text too. You know, just in case there is someone graphic challenged. *coughs*likeme*coughs*
My original intent was to actually answer it with a picture. I suck at anything graphical however. Even stick figures. So as the week went by I realized I had less and less time to try making even a decent picture for this challenge. Time for plan B then which is to write it!
With that said, this is my answer to Ambermist’s challenge!
Boldly going where no man has gone before…
… except for those who were already subscribed or were the developers. *clears throat*
Anyway, that phrase sums up one of the things I love about MMORPGs, the feeling of getting into a completely new world, with its own history, its own conflicts, nations, rules, etc. The more open the world in terms of exploring and strong lore, the more I like it. Ok. Perhaps not completely open. Some guidance is always nice so we are not totally lost wondering how things work. I guess my version of a good open world would be open enough so you can go off exploring on your own, being rewarded with finding spots for cool stuff like spots to harvest a crafting material or some neat lore detail. A bad world implementation would be one where you feel you are just going from point A to B doing a laundry list for some soulless NPC.
Read More »Why You Do What You Do: Week 2 Challenge