[D&D] Mass Effect: Chapter 3 – Suspicious Turians

After all the trouble S-Hole caused last session I am getting the impression our group is now just suspicious of any new NPCs that gets introduced in the story.

Granted the new NPC that showed up in this session didn’t give the best first impression and there are some other circumstantial evidence he might be trouble. But for now I’d like to believe that his only problem is his personality, that he won’t be S-Hole 2.

I am getting ahead of myself again though. So let me give the usual disclaimer and get on with the story.

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect – Chapter 2: The S-hole

One of the characteristics of our group is that we tend to have lengthy discussions about any important decision. Even if we are presented with just two options, if it is important enough we’ll end up discussing all the pros and cons of both until we can get to an agreement. Usually this isn’t a problem. In this session though it came to bite us in the backside.

In case anyone just stumbled into this post, let me give the usual disclaimer before continuing:

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% skilled at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

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[D&D] Mass Effect – Chapter 1: Welcome to the Resistance

We had a few delays to start on this game due to real life circumstances but this weekend our first real session happened!

In this post I will try to cover all the most important parts that we discussed during our session zero and our first actual session. There is a lot to cover and I swear I tried to cut as much as I could, even then this post will be extra long, even for my standards…

If anyone is curious, this is the homebrew adaptation we are using: Mass Effect 5E

Also, before we begin properly my usual disclaimer for these kind of posts:

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it here later and in the next post.

Actually, since I am pretty rusty for not taking notes for a few weeks there will be probably a lot of mistakes. So expect them!

With all that out of the way, let’s start…

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[D&D] Knights of Errant – Part 5

One of the things I liked about RPGs is that no matter what I think will happen it always turns out to be something completely different, more interesting.

Of course, this is a two-way streets as we players always end up doing something the DM didn’t expect at all, forcing him to improvise.

This session was a pretty good example of both.

Disclaimer: English is not my native language. Although I can write and read it without issues, hearing and speaking is a different matter. I’d say I am at best 90% at those. Also I have a terrible memory.

What this means is that there may be mistakes here. In case my group corrects anything I will make a note about it in the next post and edit this one later.

Image credits: The image at the beginning of this post belongs to the Wikimedia Commons, Public Domain

EDIT: And one mistake was caught already. The name of Erl’s squire is Dan, not Steve.

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