Since my last "Woes" post ended up helping me in some kind of subconscious way I figured I might try it again, this time with Monster Hunter World.
My biggest problem with the game is that every time I stay away from it for too long when I come back to it not only I have to relearn how to play the game but what the hell I was up to. Granted that isn't an unusual problem with games and I usually don't have much trouble getting myself reacquainted. But in the case of Monster Hunter World the problem is exacerbated because it has a gazillion different weapons, each with their strengths and weaknesses and several different monsters to hunt, again each with their own strengths and weaknesses to exploit.
Oh, and depending on the gear we want we need to hunt specific monsters for it. Which means figuring out which monsters need to be hunted and the most efficient way to do it.
July has been the most intensive month this year for me thanks to Shadowbringers. I loved it so much that I could already declare it Game of the Year. The only other contender for the title could be Fire Emblem Three Houses but since I haven't gotten it yet I can't say anything about it.
And yes, I know there are still months until the year ends and a lot of other games that haven't been released yet. I do expect them to be good games too but I doubt any of them will make me feel the same way as the journey through Shadowbringers did. 🙂
Anyway, let's get to the topic of this post, shall we?
The MMO Tourist term is a pretty much known one among MMO players. For those who never heard of it, the idea of the term is to describe those players that left the game but come back for a few weeks (or months) once a MMO receives some new content. Then once they see anything that might pique their interest they leave just as quickly as they came back.
I am starting to feel my behavior with Monster Hunter World mimics that even though it hasn't had any substantial update for a while. In my case it is more when an event is announced. I get back into the game with the full intention of checking the event out, and finally finishing the base game's story, only for a few days later to completely forget about it and then play something else.