So, I know I said I was going to take it easy and slow down after finishing with ARR's storyline but I decided to change my mind and focused heavily on Heavensward main storyline. All just so I can get to Stormblood (which I should be reaching the moment this post goes up or shortly after)
Another change of plans is that originally I wanted to make a post talking about the Monk level 50 to 60 Job storyline as well as Heavensward. But since there is so much to digest about Heavensward story I think I will talk about it on another post. If everything goes well, it should be on Wednesday. If that post turns out to be too big though I might break it into two so it would be part 1 on Wednesday and part 2 on Friday. We'll see!
WARNING: From this point forward there are spoilers about the level 50-60 Monk story line.
Despite my plans I wasn't able to unlock Red Mage last monday. I was only able to do it on thursday. I then took the Job for a spin during the weekend by doing some side quests in Heavensward. I was only able to get it to level 51 though.
Unlike Samurai which I was able to understand pretty fast I had a harder time wrapping my head around the Red Mage. Sure, their concept is simple: some of their spells generate white mana and others generate black mana. You need to keep a balance of both types of mana to power up your special melee attacks. They even have a handy gauge to show how much of each mana you have.
There wasn't anything big this week in my travels through Final Fantasy XIV. I have been progressing slowly but steadily through the main storyline in Heavensward. I have been spending more time doing some side stuff that I've been wanting to do but put to the side due to focusing on the main storyline in "A Realm Reborn". Now that is done I am back to being my usual ADD self.
On the adventuring side, I got Machinist to level 40. Playing a ranged DPS job has been a pretty interesting experience, specially since it is a gun-using one, something that isn't all that common in MMOs. Something that I noticed, and I commented this on Twitter, is that whatever they did to Machinists seems to have been pretty well received. Before the latest expansion release I only grouped with one machinist ever. And there was a lot of dungeons I did either to progress through the story, to get XP via Duty Roulette or just traipsing through Palace of the Dead. Since 4.0 though I have partied with at least 4 Machinists in about one week. This is between Dutty Roulette and Palace of the Dead. So it seems I am not the only one enjoying this Job. 🙂
For anyone who is googling about Stormblood and stumbled upon here let me give a disclaimer: This post isn't about any of the actual content of Stormblood. My highest job right now is Monk level 55 and I just started Heavensward a few days ago. So as much as I'd like to talk about the storyline or the areas of Stormblood it is just not possible for me. What I will actually talk about is the mechanical changes to Monk (that I was able to experience so far) and my impressions of Samurai. Sorry if you came here looking for something else!
Like I mentioned in my previous post, Stormblood came with a lot of mechanical changes that affected pretty much everybody. In case someone hasn't been keeping up with the Final Fantasy XIV news, here is a summary of them, or at least the ones I can remember from the top of my head:
You only need to level one class to unlock a job now, so if you want to be a Monk you only need to level Pugilist to 30.
The additional traits are gone and have been replaced by role actions. Role action are a fixed set of skills that you can choose from. What skills you get depends on your role. So DPS gets some utility skills that help them do their job better, like lowering aggro, recovering some health, some debuff, etc. While tanks get skills that makes their job easier like reduction damage, aggro generation, etc. Other roles get skills that fits their place in the party.
All jobs had some skills removed, changed and some new ones added.
All jobs got a Job Gauge. It is hard to explain it but it is kinda like a graphical way to see how much you have built up of something to unleash a special skill. It will probably make more sense when I talk about monk.
There was a lot of other changes too but for the sake of this post I think these are the main ones.
While a lot of people were taking advantage of the Early Access to the latest expansion to the game, Storm Blood, I was just reaching the lands of the first expansion, Heavensward. That isn't to say however that I didn't get affected by Storm Blood, quite the contrary as it did bring a lot of mechanical changes to all levels of the game. Just for the sake of keeping things tidy and clean I will talk about those in a later post.
As someone who literally has ADD it was hard to focus for long on doing nothing but the storyline to reach Heavensward. But it was so worth it. I said this before and I am certain I will say this many times again but Final Fantasy XIV has one of the best storytelling in games. In fact, I can only imagine how much it sucked for people who played before the expansion was released to wait to see how the story continued as there was so much going on!
Fortunately I didn't have to wait that much because as soon as I finished it I made my way straight to Ishgard, the city that was previously unavailable to me.
Since my last post I have been working little by little to advance in several areas of the game. On the adventuring front I am half-way through the main storyline of patch 2.3. That puts me about halfway to Heavensward. After that it is the storyline of patch 2.4, 2.5 and 2.55 with the last two appearing to be about the same number of quests as the previous patches when put together.
One thing I find interesting is that all these patches have a mini-storyline that seems to be forming an arch that I guess will have a conclusion by the end of patch 2.55. They also seem to serve the purpose of putting the seeds for future content expansions. Well, future for the time they were released. My impression is that they were the seeds for Heavensward and Storm Blood (which should be released in about a week or so)
And of course, they also introduced new content, like the Rogue class and the Ninja job, new Primal Battles and so on.
Anyway, if things keep going smoothly I might be able to get to Heavensward before the end of the week.
Last night I finally finished the main story line of "A Realm Reborn". That is the storyline that came when the game was relaunched as version 2.0. I thought that once I finished it I could start on Heavensward content (that is the first expansion of the game) but no, apparently there is another storyline they added via patches before the release of that expansion. So that is what I will be doing now.
In any case, I liked how it ended. It felt very satisfying and I am glad I saw it through the end. One side note about the way the story is handled is that they make sure to show that the important NPCs aren't sitting idly by while the world is being threatened. Some times you see them helping you directly in cutscenes, or even in some battles. Other times you just know they are doing something important off-screen. This feels very refreshing after so many games where I felt that I was the only one doing *anything* to save everyone while some big shot is just sitting doing nothing but barking orders at me.
It finally happened! I got Rakuno to monk level 50 this weekend!
To be completely honest I didn't want to level him this fast. But then I was hit with what I call "Clothing Store Accident" by which I mean, my character looked so terrible that I just couldn't stand it. It started when Rakuno had to wear another set of gear that looked like the subligar, a look that one of my Free Company (FC for short) mates dubbed "The Voldo Life". ** Anyone who leveled a Pugilist knows the pain of wearing that kind of outfit.
So I tried to level as fast as possible to 45 to do my next monk job quest, get a new pair of pants (plus other monk gear) and go back to leveling at my own pace. That didn't too long and I was relatively happy with my new look. It didn't last very long.
So, yeah, it finally happened. I got bored playing Rakuno as a midlander hyur (Final Fantasy XIV version of ye olde human) and decided to change him into a Miqo'te.
Now before someone point this out: Yes, I am aware of the irony since the original Rakuno in Everquest 2 was a ratonga. So I will just use the excuse that Mr Tyranny suggested on Twitter and say that Rakuno is doing undercover work. Those Miqo'tes will never know what hit them! Mwahahahaha!
... Ah-hem. Or that is what I would say if the ratongas were plotting something. Which they are not. They are a peaceful and friendly race. This undercover mission is just for the purposes of studying the miqo'te in their natural environment. It is all FOR SCIENCE!, you see?
If I ever regret this I will change him back to midlander hyur. Or maybe some other race.
I was planning to post about something else today but since I've been pretty addicted to Final Fantasy XIV that wasn't possible. So I might as well write what I was planning to Monday now and then figure out something to write that day (spoiler: It will probably be more Final Fantasy XIV. :p)
I a monk!
I became Pugilist level 30 this week. Since I already have the (current) required level 15 Lancer class I went ahead and started on the quest to unlock the Monk job. The quest was pretty amusing with some unexpected moments and the two NPCs that were part of it were pretty interesting.