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So this weekend was the first beta weekend for Guild Wars 2. I got a chance to participate on it and to say I liked it would be an understatement. In fact the only thing I think I didn't like was that the game isn't released yet! :)

This will be a difficult post to write and I am still not sure if I am taking the right approach to it. The reason for this is that Guild Wars 2 does a lot of  things its own ways. Since the game has been widely covered all over the place, with much better explanations on how the game will work, it just feels like I would be parroting them if I tried to explain it here. Another problem is I haven't been keeping up with Guild Wars 2 news until relatively recently so I don't feel like I have the proper knowledge to explain some of the systems. The drawback is people who also have not been keeping up with Guild Wars 2 information may feel confused as I ramble on. To those who fall on that category I apologize and if you have any questions, please ask in the comments. I will do my best to answer any questions or at least point in the direction where the information can be found. Also apologies if some parts of it feel inaccurate or missing. I am writing everything from memory and after 2 days and one night playing it, it is hard to remember every detail. Not that I have a good memory even on better circumstances but I digress.

Before I ramble on about it, if anyone wants to get an idea of how beautiful the game is, I highly recommend  the Lion's Arch - Screenshot Gallery over at Nerdy bookahs and their travel guide. I also recommend their Guild Wars 2 in a Nutshell - a FAQ to get a basic rundown of the game. Actually, I will just recommend reading the blog itself! They have a very nice writing style and the posts usually start some good discussion. :)

With all that said, on to my own little report of the beta weekend....

Even the charr statues go RAWR!

So this weekend was the first beta weekend for Guild Wars 2. I got a chance to participate on it and to say I liked it would be an understatement. In fact the only thing I think I didn't like was that the game isn't released yet! 🙂

This will be a difficult post to write and I am still not sure if I am taking the right approach to it. The reason for this is that Guild Wars 2 does a lot of  things its own ways. Since the game has been widely covered all over the place, with much better explanations on how the game will work, it just feels like I would be parroting them if I tried to explain it here. Another problem is I haven't been keeping up with Guild Wars 2 news until relatively recently so I don't feel like I have the proper knowledge to explain some of the systems. The drawback is people who also have not been keeping up with Guild Wars 2 information may feel confused as I ramble on. To those who fall on that category I apologize and if you have any questions, please ask in the comments. I will do my best to answer any questions or at least point in the direction where the information can be found. Also apologies if some parts of it feel inaccurate or missing. I am writing everything from memory and after 2 days and one night playing it, it is hard to remember every detail. Not that I have a good memory even on better circumstances but I digress.

Before I ramble on about it, if anyone wants to get an idea of how beautiful the game is, I highly recommend  the Lion's Arch - Screenshot Gallery over at Nerdy bookahs and their travel guide. I also recommend their Guild Wars 2 in a Nutshell - a FAQ to get a basic rundown of the game. Actually, I will just recommend reading the blog itself! They have a very nice writing style and the posts usually start some good discussion. 🙂

With all that said, on to my own little report of the beta weekend....

...continue reading "Guild Wars 2 First Beta Weekend Impressions"

I am love with Guild Wars 2. It was love at first sight.

Yes, that means I am in the Guild Wars 2 beta! So here are some quick thoughts about my... hmm... first hour of play? More? I lost track of time. Anyhoo...

1. Mesmers are harder to play than I expected.

2. Story!

3. Divinity's Reach (I think that is the name of the human city?) is huge!

4. Pretty graphics. Rakuno likes it. /nod

5. The games *does* feel as organic as they promised so far.

I will see if I can do the more usual rambling about it after the beta weekend is over. For now I will try to enjoy the beta weekend as much as I can. 🙂