Since I began playing MMORPGs I pretty much embraced my altitis. After all, what is the harm in having 1, 2 or a dozen more characters? They all provide different ways of experiencing the game world, after all.
With Guild Wars 2 however I was determined to limit myself to only the 5 initial character slots. It was enough to have one of each race and by playing the betas I knew which classes I really wanted to play. That worked for a while.
My slippery into altitis began innocently enough when I decided to make an unplanned character. A charr elementalist. Elementalists are fun. Charr are fun. It is a perfect combination! It wouldn’t hurt to have just one more character and I could see another personal story. Surely, nothing bad could come out of it, right? If only I knew how many characters I would create after that…
So, yesterday me and some guildies finally completed the story mode of Ascalonian Catacombs. Or perhaps I should say I finally completed it since the others already did that on Friday. I am getting ahead of myself though so let me just give a forewarn about a few details about this post: I am making it purposefully vague as to not spoil things for anyone who didn’t do the story mode of Ascalonian Catacombs yet. Also, the lack of screenshots is because the dumb guy here forgot about it in the middle of everything. I am specially sad about it because I wanted a screenshot of our group (aka “Team Green”) once we beat the dungeon. I also forgot to take screenshots of the Lovers for Siadina of Trippin Tyria as she requested in one of our talks in her comments section. Apologies for that, Siadina! If it makes anything better, the Lovers’ fight is pretty cool as well as their dialogue but their appearance isn’t that big of a deal.
While reading a post by Syl, from Raging Monkeys, I found this other interesting post written by Chris of Game by Night. Chris tells about his difficult in playing an asura thief since ArenaNet did such a good job of giving each race a strong sense of culture. Due to that he just finds it hard accepting an asura as anything but as an engineer. With other races he has similar problems but with different professions. I was going to comment about it on his blog but sensing that it would end up turning into a wall of text I thought it might be better to turn it into a blog post instead.
Anyway, I don’t know if it is because I have a weird mind or what but I don’t find it that difficult to justify any combination of race and class. Making it sound interesting or unique without it feeling convoluted might be hard but simply justifying an off-beat combination of race and profession, not so much.
Using the name “Rakuno” for any character that isn’t a ratonga is still something I still have very mixed feelings about. It is still a name that is heavily tied, in my mind, to my ratonga in Everquest 2 and imagining it being used for any other character ends up muddling those feelings. But alas, as I grow older I also grow lazier with names. That means ignoring my old philosophy of “new character, new name” and just recycling the few good names I have. So Rakuno it is for my asura.
There is also another unfortunate side for giving this name to my asura, if you care about lore (which I do). See, in asura society it is tradition to have names with double letters. Those who have names that don’t follow that tradition end up being mercilessly teased in school. And since Rakkuno or Raakuno, Rakunoo or any variation like that doesn’t sound good in my head, Rakuno had to suffer with lots of teasing during his childhood. He already got over that a long time ago, probably just getting into thievery for fun and profit. That doesn’t mean he won’t try to exploit that past to his own gain. I am pretty sure he has a thesis all written up about the socio-economic impact and rise of criminality among asuran society due to that tradition. A thesis that will coincidentally be available to the public the moment he gets caught “borrowing” some items for his researches.
Ah, engineers! What is not to love about them? They get to use the guns, they have a ton of crazy weird inventions in the form of skills and most importantly, they have the monocles! The way I would describe the engineers would be as “the swiss knife” of the professions. You have a problem, they have some invention to deal with it.
The drawback of that is that it is too easy to try to pick just the cool toys and ignore other skills that would probably work better with your chosen play style. Let me use myself as a practical example of what I am talking about. I chose pretty early on that I wanted my character to primarily use a flamethrower. Simply because I just love the flamethrower that much. My problem was the other utility skills though as I was thinking of them in individual terms and coolness factor, instead of thinking how each one would complement better my choice of weaponry. I was also completely ignoring the elixirs since I was thinking, in a very misguided way, that would be more for some one who wanted to play engineers more in a support role.
Alright. I am pretty late with this post. Everybody by now already posted about their impressions about the headstart, their characters and how to contact them in-game. But what can I say? I was too busy playing Guild Wars 2 to write a blog post! :p
Anyhoo, there were some issues during the headstart but all in all I didn’t think it was that bad. I don’t know it makes me extremely lucky or goes to show how pessimistic and cynical I became. I was expecting a lot more in terms of crashes, disconnections, lag and not being able to make a character in the server of my choice due to it being full. Although I did have a few disconnections here and there, it wasn’t nearly as bad as I was fearing. The lag I only suffered with a bit on Sunday morning. But then again I did spend most of my gameplay time so far in overflow servers. So at least in terms of lag, the overflow servers seem to be working beautifully.